
Phantom Hourglass Glitch
#1
Posted 01 November 2007 - 04:22 PM
Basically, in the Isle of Frost, in the section where you have to talk to people in the six houses looking for the shape-shifting monster. When she goes into the houses on the top row, she talks to the guy and is unable to leave the hut. This prevents her from making an accusation, because she isn't able to go into all six houses.
Her...oh let's say boyfriend, is playing on a separate file and is running into the same bug, so restarting obviously won't do any good.
Has anyone heard of a workaround for this bug?
#2
Posted 02 November 2007 - 06:52 PM
Assuming they exist.
Secondly, could you elaborate on how you got into the glitch in the first place? Did you accuse the wrong penquin guy and save? Or what?
#3
Posted 02 November 2007 - 08:44 PM
Walk in and try to leave--can't leave.
Walk in, talk to the guy (it was too early to accuse because this happens in multiple houses)--can't leave.
Walk in before you officially get the quest from the village chief -- cant' leave.
And after they both go to the same point, her boyfriend copied her file and decided to experiment with him.
Walk in the door, save -- can't leave AND rebooting the game starts you inside the house (and you can't leave).
Since it happened on two different save files, it seems to me that the software on her DS Card is corrupted somehow. But what do I know?
____
I looked online for her, only found one hit that matched the problem, and the proposed solution (talking to the guy over and over) didn't work.
She called Nintendo's customer service today, and apparently the operator hasn't heard of this problem. She has been instructed to ship the game to Nintendo so they can try and figure it out, or at least replace her copy. Sucks that it happened so late in the game. I don't know if Nintendo can/will put her save files on a new copy of the game.
#4
Posted 02 November 2007 - 10:12 PM
Seemed to be a direct result of walking through the door.
Walk in and try to leave--can't leave.
Walk in, talk to the guy (it was too early to accuse because this happens in multiple houses)--can't leave.
Walk in before you officially get the quest from the village chief -- cant' leave.
And after they both go to the same point, her boyfriend copied her file and decided to experiment with him.
Walk in the door, save -- can't leave AND rebooting the game starts you inside the house (and you can't leave).
Since it happened on two different save files, it seems to me that the software on her DS Card is corrupted somehow. But what do I know?
____
I looked online for her, only found one hit that matched the problem, and the proposed solution (talking to the guy over and over) didn't work.
She called Nintendo's customer service today, and apparently the operator hasn't heard of this problem. She has been instructed to ship the game to Nintendo so they can try and figure it out, or at least replace her copy. Sucks that it happened so late in the game. I don't know if Nintendo can/will put her save files on a new copy of the game.
For that matter, she might as well delete the file and start over.
#5
Posted 02 November 2007 - 10:37 PM
Starting over would probably just mean she'll get stuck at the same place again.
#6
Posted 03 November 2007 - 06:50 AM
#7
Posted 03 November 2007 - 02:14 PM
No, because her boyfriend ran into the same problem on a separate file.
Starting over would probably just mean she'll get stuck at the same place again.
But it seems like they're getting stuck because they're entering too earlier. Sounds like a coding error. There's nothing you can do about that in thata case except turn in it to have it fix or start over and don't around with the huts until you talk to the chief first.
And saving in place you're stuck in is a big mistake.
Edited by SOAP, 03 November 2007 - 02:15 PM.
#8
Posted 03 November 2007 - 02:59 PM
But it seems like they're getting stuck because they're entering too earlier.
No, they tried going to the chief first. Didn't make a difference.
And saving in place you're stuck in is a big mistake.
Usually, I'd agree, but they were looking for a work-around. The hope was that he could talk to the guy, save and quit, then teleport out of the house on reload (because Zelda games usually start you off a fixed point on a reload) and still get credit for the conversation. That didn't work either. When he reloaded, he was still stuck in the house.
She did copy the file first though to make a back-up, if that makes you feel any better.
#9
Posted 03 November 2007 - 05:02 PM
Well then I got nothing.No, they tried going to the chief first. Didn't make a difference.
Oh I see.Usually, I'd agree, but they were looking for a work-around. The hope was that he could talk to the guy, save and quit, then teleport out of the house on reload (because Zelda games usually start you off a fixed point on a reload) and still get credit for the conversation. That didn't work either. When he reloaded, he was still stuck in the house.
#10
Posted 04 November 2007 - 01:35 PM
Which is sad, because all issues aside this game is freakin' awesome.
#11
Posted 04 November 2007 - 04:46 PM
#12
Posted 04 November 2007 - 06:27 PM
#13
Posted 05 November 2007 - 10:34 AM
Besides, the Salvage Arm minigames would still suck even if the glitches were fixed, and that's one of the worst parts of the game. :x
#14
Posted 18 November 2007 - 07:21 PM
That's probably it, then. :\ Oh well.
Besides, the Salvage Arm minigames would still suck even if the glitches were fixed, and that's one of the worst parts of the game. :x
Oh, they're not that bad!
#15
Posted 18 November 2007 - 07:54 PM
Oh, and I fucking love this game. <3
#16
Posted 18 November 2007 - 08:28 PM
I both love and hate the Salvage Arm bits with equal measure. I love them because they are tense and require concentration. I hate them because they can be a little too difficult. But frankly I think they're quite fun. More fun than the fishing, I think! Not overly fond of the fishing in PH. Takes a bit too long to reel in even the Skippyjacks. Then again, as I get better it goes quicker, much like the fishing on the old games, so I'm not judging it yet.Besides, the Salvage Arm minigames would still suck even if the glitches were fixed, and that's one of the worst parts of the game. :x
Also, not a single glitch so far in my game, I've just reached past halfway. Nottaone. I'm actually astounded, given the number of things that could have gone wrong given the unique gameplay engine, but no, nothing! Remarkable.
Splash, are you sure some of those things are definitely glitches? To get islands to appear, I noticed you need to be looking at them. Maybe you got too close without looking, bumped into them and then couldn't fit the whole island onto the screen for it to appear? Just a thought, I've had no problems myself so I'm just guessing.
And the pole thing, are you sure you weren't just tapping to get off the poles? I do that sometimes, but you need to actually hold the stylus down as if you want Link to get off and walk there, rather than tap, which sometimes feels counter-intuative given that you need to tap to jump on a pole.
I've certainly not got stuck at the bottom of a staircase though. o.o Maybe you got an unlucky glitchy cart? Hrm.
Edited by Fyxe, 18 November 2007 - 08:34 PM.
#17
Posted 21 November 2007 - 12:07 AM
This only worked once, than the game fixed it's programming and I was never able to do it again:
In the Ocean King Temple, I was setting a time record, I went to the room with the yellow warp and kept going. Then I used the boomerang to get a + 30 jar behind me.
I went back into the room with the yellow warp and it changed from the music to a 1 note sound that sounded like a lazer, and it didn't stop until after I stepped into the yellow light and returned to the entrance.
Surprisingly the game said it only took 3 seconds to reach that room, even though it took 33. That trick never worked again though.
Later in the game I did it again and was able to save my warp as using 0 seconds to get to that room without useing the jar in the next room. The trick is to draw the Phantom Hourglass on the door first... theres a + 30 jar in there...