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Banjo Kazooie 3 trailer


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#1 Green Goblin

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Posted 27 September 2006 - 09:02 PM

already on Youtube

Check it


Looks like they're going for a sort of Madagascar-esque art style. And I honesty approve. Once i get my 360, I'll be picking it up. Let's jsut hope New Rare spends as much time on this as Old Rare did

#2 Alardonin

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Posted 27 September 2006 - 09:13 PM

lol thats what i was saying right now in another thread.Cant wait.From the looks of it,it seems the game will still focus on its comic yet cheasy side,wich is of course a good thing :P .

One of my favorite 3d platform series of all time.RARE better make this a wordy addition in the series.

#3 SteveT

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Posted 27 September 2006 - 09:19 PM

This is what Microsoft gets for buying Rare...

I'm just glad it didn't polute the Cube.

#4 Fyxe

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Posted 27 September 2006 - 09:32 PM

...AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAhe has a quiff.

Are they trying to make him into the Fonz?

#5 Hero of Winds

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Posted 27 September 2006 - 09:49 PM

This is what Microsoft gets for buying Rare...

I'm just glad it didn't polute the Cube.


If by "glad" you mean horribly upset, and by "pollute" you mean shower with greatness, then I completely agree.

#6 Alardonin

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Posted 27 September 2006 - 09:53 PM

Hmmm(at first he doesnt know what a quiff means,nothing that internet search cant do,finds it... :blink: ,has only this to say)OMG.RARE!!why!!

#7 Fyxe

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Posted 27 September 2006 - 10:03 PM

If by "glad" you mean horribly upset, and by "pollute" you mean shower with greatness, then I completely agree.


The original Banjo Kazooie games weren't much cop anyway. Poor man's Mario 64. Mario 64 with less freedom, less runny-jumpy-fun and more collecting. They weren't bad, just... Nothing amazing.

#8 Alardonin

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Posted 27 September 2006 - 10:21 PM

The original Banjo Kazooie games weren't much cop anyway. Poor man's Mario 64. Mario 64 with less freedom, less runny-jumpy-fun and more collecting. They weren't bad, just... Nothing amazing.


True mario 64 in my opinion is in a league of its own,after all the game is hardly toped by most platforms or even any 3d game when it comes to how it revolutionized 3d gaming.It is in my opinion better then anything banjo has achieved.Gameplay mecanincs and the music in mario 64 was of far better quality then the banjo games.

The musics in mario 64 were just awesome and brought a sense of great immerssion to the game,like for example the music of JOLLY ROGER BAY.The feeling you had when first playing the game,banjo or any game very hardly can top it.Still in the overall 3d platforms banjo definitely deserves a place among the best at least in my taste.

#9 Flint

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Posted 27 September 2006 - 10:40 PM

Instead of wasting time on another B&K game, Rare should have given us a Jet Force Gemini Sequel. That would convince me to buy a 360.

#10 Hero of Slime

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Posted 27 September 2006 - 11:04 PM

Another sequel to the greatest game of all time. I am going out and buying a 360 the day this game comes out.

#11 DarkJuno

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Posted 27 September 2006 - 11:09 PM

Rare should have given us a Jet Force Gemini Sequel. That would convince me to buy a 360.


Agreed. Obviously.

Otherwise, I loved B-K well enough, though he's lookin' kinda funky there. Granted, it's just a teaser trailer that says nothing at all about the game besides it being as kooky as the others, but we shall see.

Better be called Banjo-Threeie, or at least give a reason in-game why they won't.

I also needn't mention to everyone in this thread to tread lightly on personal opinions. This thread is for one specific game and/or the series, not a console war one.

#12 Veteran

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Posted 28 September 2006 - 02:31 AM

If this game sucks, I'm gonna burn down Rare's studios, such is my love for the series.


Favourite ever theme tune.

#13 spunky-monkey

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Posted 28 September 2006 - 05:43 AM

Not impressed by this trailer. Rare ain't got nothing on Rareware and they copied all the ideas from SM64 for BK/BT, not that I minded that much but God almighty those controls and gameplay really used to annoy me! I've played countless platforming games but even to this day Banjo Kazooie has been the most awkward of it's kind.

If by "glad" you mean horribly upset, and by "pollute" you mean shower with greatness, then I completely agree.

You're amazing at blowing Rare/Microsoft right out of proportions HoW. :)

Edited by Ricky, 28 September 2006 - 05:44 AM.


#14 Wolf O'Donnell

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Posted 28 September 2006 - 08:26 AM

Meh, it's too early to judge anything at the moment, though graphically Banjo and Kazooie don't look too bad.

#15 Alardonin

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Posted 28 September 2006 - 01:16 PM

Instead of wasting time on another B&K game, Rare should have given us a Jet Force Gemini Sequel. That would convince me to buy a 360.


lol the many memories i had of that game,the musics are awesome and the so many things that you could do to the ants,good times.There was some parts in that game,where i laughed quite a bit,there was simply some stuff in the gameplay that was awesome:like an ant running away from me and thowing her gun towards me while i had the rocket launcher.An ant in high terrain preparing to throw a grenade at me,i shot her and she fell right on dozens of ants with the grenade exploding moments before it hit the ground,and an ant that was running away from me,i shot a ship and it fell right on her,among many other stuff.The memories are quite good.:P

#16 Hero of Slime

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Posted 28 September 2006 - 03:09 PM

Rare ain't got nothing on Rareware and they copied all the ideas from SM64 for BK/BT


First, Rare and Rareware are the same thing. Second, they improved the concepts of Super Mario 64.

You're amazing at blowing Rare/Microsoft right out of proportions HoW.

No, Hero of Winds understands that anything done by Rare is gaming perfection.

#17 Hero of Winds

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Posted 28 September 2006 - 04:45 PM

The original Banjo Kazooie games weren't much cop anyway. Poor man's Mario 64. Mario 64 with less freedom, less runny-jumpy-fun and more collecting. They weren't bad, just... Nothing amazing.


Less freedom? I don't recall SM64 being much of a sandbox game.

Not impressed by this trailer. Rare ain't got nothing on Rareware


Rare is Rareware.

You're amazing at blowing Rare/Microsoft right out of proportions HoW. :)


I don't know what the hell you're talking about. The original Banjo-Kazooie is one of my favorite games of all time, which is why I'm excited for Banjo-Threeie.

Nice job trying to incite a console war right after DJ specifically said not to.

#18 Alardonin

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Posted 28 September 2006 - 05:05 PM

First, Rare and Rareware are the same thing. Second, they improved the concepts of Super Mario 64.
No, Hero of Winds understands that anything done by Rare is gaming perfection.


I dont agree at all with the first sentence regarding super mario 64 as for the second sentence,i agree.I mean who really can desprove the work RARE did on the nintendo platforms.Some people might not like their style thats one thing,but overall whether you liked them or not,they did in fact create not only great games for nintendo platforms but some of the best of its time,in genres nintendo arent even in the same league as them, like goldeneye.Whether you think fps on the comp simply blows away these games does not mater,the fact is that they were great.

I agree that many of the concepts RARE made,were more like an imitation of nintendo titles and lets get real about this,[img]http://forums.legendsalliance.com/public/ALOT.png[/img] of games out there has to some extent some functions,first introduced by nintendo consoles and more importantly nintendo games,who disproves of this is just being modest.Rare did some trully revolutionary and amazing games in the game industry,there games are topnotch,regardless of whether people like them or not.

#19 D~N

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Posted 28 September 2006 - 05:54 PM

Banjo Threeie. Thank you, Rare. So, so, so, so much!

Looks like I'll be buying a Wii60 after all. Banjo-Threeie plus Halo wars, I think I may be a fan again! :)

#20 Fyxe

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Posted 28 September 2006 - 08:30 PM

Second, they improved the concepts of Super Mario 64.

No they didn't. They removed all the fun stuff, such as PLATFORMS and slides and enemies.

No, Hero of Winds understands that anything done by Rare is gaming perfection.

Absolutely nonsense.

Less freedom? I don't recall SM64 being much of a sandbox game.

I'm not sure what you're getting at. A sandbox has edges. But Mario 64 had a thousand times more freedom than Banjo Kazooie. In Banjo, you generally had to get the 'Jigglies' in order, but moreso than that, you had no ability to just jump and bounce of walls and go wherever the hell you want. You could only jump so far and beating up baddies felt really static, while in Mario 64 it felt natural.

Plus Banjo was SLOW. ARGH. It's a pain to play when I go back to it.

Edited by Fyxe, 28 September 2006 - 08:35 PM.


#21 Hero of Slime

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Posted 28 September 2006 - 08:49 PM

The fact that you said "Jigglies", shows that you have no idea what you are talking about. They are called Jiggies and you can get them in any order you want. The fact that you were not able to jump very far shows that you never really mastered the concepts of the game and if you think it is a pain to play then you must not be very good.

You are the one who is making no sense.

Edited by The Zol, 28 September 2006 - 08:49 PM.


#22 SteveT

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Posted 28 September 2006 - 08:58 PM

If by "glad" you mean horribly upset, and by "pollute" you mean shower with greatness, then I completely agree.


Hero, Hero, Hero....

Did you play Banjo-Tooiee? Banjo-Kazoiee was an excellent game, but the sequel....

Maybe we'll get lucky. Maybe Rare, despite losing nearly every talented member of its staff and losing its understanding of what makes games fun, will make a good game out of this.

But I doubt it.

#23 Fyxe

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Posted 28 September 2006 - 09:07 PM

The fact that you said "Jigglies", shows that you have no idea what you are talking about. They are called Jiggies

OH FORGIVE ME MY LORD.

...One letter. Let it go. I completely Banjo Kazooie 100%, but that was a few years ago. Give me a break. I've moved on.

The fact that you were not able to jump very far shows that you never really mastered the concepts of the game and if you think it is a pain to play then you must not be very good.

You are the one who is making no sense.

...Mastery has absolutely fuck all to do with a good game engine. You can't jump far. You just can't. Movement on the ground and in air is slow and offers little freedom. It's that simple. And I'm good at the game, don't be sodding patronising. Mario 64 is a better game. It just is, by a long way. Banjo is a slow, dull version.

#24 Hero of Slime

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Posted 28 September 2006 - 09:33 PM

The game is not slow, you are the one who is slow at the game. Finishing the game with 100% has nothing to do with being able to play well. Perhaps the problem is that you are trying to jump every where. I know that I am able to paly through Banjo-Kazooie very quickly, the probelm is your own lack of skill not the game.

#25 Hero of Winds

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Posted 28 September 2006 - 09:46 PM

I'm not sure what you're getting at. A sandbox has edges.


Ha.

But Mario 64 had a thousand times more freedom than Banjo Kazooie. In Banjo, you generally had to get the 'Jigglies' in order, but moreso than that, you had no ability to just jump and bounce of walls and go wherever the hell you want. You could only jump so far and beating up baddies felt really static, while in Mario 64 it felt natural.


While Banjo isn't as jumpy as Mario, the fighting was infinitely better (it boggles the mind as to how combat in SM64 could be described as "natural").

Hero, Hero, Hero....

Did you play Banjo-Tooiee? Banjo-Kazoiee was an excellent game, but the sequel....


I played very little of Tooie, though that's because I only rented the game. I can't remember whether or not it was any good.

Maybe we'll get lucky. Maybe Rare, despite losing nearly every talented member of its staff and losing its understanding of what makes games fun, will make a good game out of this.

But I doubt it.


Did you play Kameo? Certainly not up to B-K's level, but definitely a good sign for future Rare adventure/platformers.

Edited by Hero of Winds, 28 September 2006 - 09:47 PM.


#26 Mad Scrub

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Posted 28 September 2006 - 10:58 PM

But Mario 64 had a thousand times more freedom than Banjo Kazooie. In Banjo, you generally had to get the 'Jigglies' in order, but moreso than that, you had no ability to just jump and bounce of walls and go wherever the hell you want.

You had to collect Stars in a specific order in some Super Mario 64 stages. In Bob-Omb Battlefield you couldn't race Koopa the Quick before defeating King Bob-Omb and in Dire Dire Docks you couldn't reach the Red Coins until you collected the Star on the submarine. Most of the stages in Super Mario 64 had a box, tower or island feel to them because you could fall of the edge of them. I say they're both fairly even and would like to see Banjo-Kazooie & Tooie ported over to the NDS mainly because I didn't get to experience Tooie.

#27 Kwicky Koala

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Posted 29 September 2006 - 02:00 AM

Mario 64 is better for clean well presented platforming, but the Banjo games have a great feel to them too. Funny characters and dialogue, good music etc. They're very different games though.

#28 dcLx

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Posted 29 September 2006 - 07:10 AM

I swear I thought Nintendo announced Banjo-Threeie was coming out for the Gamecube when it was first released....

I always liked Banjo, but this teaser makes it look weird...Hopefully there will be some Gameplay vids to get peoples hopes up

#29 Sety II

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Posted 29 September 2006 - 07:50 AM

Seriously trying to compare Banjo Kazooie to Mario is a no go.....Banjo is a all-round multiplayer but it has nowhere near the tight controls and graphical sharpness of Mario 64. As somebody earlier said Banjo Kazooie is definitely a 'poor mans' Mario. Only thing it has going for it over Mario is its own brand of humour, thats about it otherwise I've always despised the much slower engine and art style.

I like Banjo Kazooie as a game and I'm actually a fan of Banjo Tooie simply because they upped the pace of the game so much more, but its not anything even worth close to "ZOMG BANJO IS BACK!" At its core Banjo Kazooie has always felt like something a University student made as a final year project if he had a actual team thats just passable as a mainstream game.

Edited by Sety II, 29 September 2006 - 07:54 AM.


#30 Fyxe

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Posted 29 September 2006 - 08:24 AM

The game is not slow, you are the one who is slow at the game. Finishing the game with 100% has nothing to do with being able to play well. Perhaps the problem is that you are trying to jump every where. I know that I am able to paly through Banjo-Kazooie very quickly, the probelm is your own lack of skill not the game.

My skill has NOTHING to do with the fact that Banjo is just slower and less maneuverable than Mario. Nothing. It's just a simple fact. Quit trying to insult me and my playing ability just because I'm making a negative point about a game you like.
It's only when Kazooie is doing the walking that the game moves at a decent pace, but Kazooie is limited, cannot attack and doesn't offer precision movement as well as speed.

Ha.

Eh? Sandboxes do have edges.

While Banjo isn't as jumpy as Mario, the fighting was infinitely better (it boggles the mind as to how combat in SM64 could be described as "natural").

It's quite simple, I thought... In Mario 64, if you see an enemy, you simply dive into them or jump on them and carry on, and it feels smooth and natural. If you decide to stop and punch them, it feels very satisfying. In Banjo you have to stop and prepare one of many very similar attacking moves, and the only one you're likely to use often is the roll, which is clearly the most useful one and most smooth one, but still not as smooth as Mario's dive. Most of the other attacks were based on Mario's moves anyway, but they felt more like predefined animation routines than smooth leaps and bounds.

You had to collect Stars in a specific order in some Super Mario 64 stages. In Bob-Omb Battlefield you couldn't race Koopa the Quick before defeating King Bob-Omb and in Dire Dire Docks you couldn't reach the Red Coins until you collected the Star on the submarine.

I know this, I didn't claim otherwise, but 90% of the stars can be got in any order.

Most of the stages in Super Mario 64 had a box, tower or island feel to them because you could fall of the edge of them.

That's a normal platform tradition though. Bottomless pits are standard and are a good idea, adding to the difficulty. Banjo's problem is that most of the levels are just surrounded by a wall and that's it. My main problem is that in Mario 64, if there's some obscure section of the level somewhere, you can almost always reach it by clever jumping or flying. In Banjo this is not really the case at all.




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