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ALttP 3DS Sequel?


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#1 Sir Turtlelot

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Posted 17 April 2013 - 09:39 AM



So just announced in today's Nintendo Direct, what seems to be a sequel to ALttP has just been announced for the 3DS this holiday season.


Word cannot describe my current feels.

Edited by Sir Turtlelot, 17 April 2013 - 10:21 AM.


#2 Sir Deimos

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Posted 17 April 2013 - 11:02 AM

I am terrified. Nintendo aren't the developers they used to be. Please let this be New Super Mario Bros. levels of awesome.

#3 FŽanen

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Posted 17 April 2013 - 11:31 AM

I never thought I'd see another top-down, button-controlled Zelda again. I think it's gonna take a while for it to sink in.

#4 Ikiosho

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Posted 17 April 2013 - 11:34 AM

I am terrified. Nintendo aren't the developers they used to be. Please let this be New Super Mario Bros. levels of awesome.


Why are you terrified? I think this looks like it's going to be a wonderful opportunity for them to hook in older gamers.

#5 Masamune

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Posted 17 April 2013 - 11:51 AM

I'm wary about them cashing in on ALttP like this, but hey, I'll take it. I've missed this kind of Zelda gameplay.

Now if only the 2D segments were Zelda II style. Oh well!

#6 Sir Turtlelot

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Posted 17 April 2013 - 12:03 PM

I am terrified. Nintendo aren't the developers they used to be. Please let this be New Super Mario Bros. levels of awesome.


Super Mario Galaxy (among others) says hi.

Anyways, I agree with Jake, this looks like a wonderful way to continue their revival of retro-style games, such as NSMB and DKCR.

Edited by Sir Turtlelot, 17 April 2013 - 12:13 PM.


#7 JRPomazon

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Posted 17 April 2013 - 02:03 PM

Puzzles that focus on jumping to various heights and turning 2-D across walls? Not sure if I'm behind the gimmicks but I'll probably take the risk.

#8 Nameless_Joe

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Posted 17 April 2013 - 05:03 PM

Until now, I had no reason to buy a 3DS. That has changed today! (I'm excited about this on a whole other level of order than the WW remake for Wii U!!)

I am terrified. Nintendo aren't the developers they used to be. Please let this be New Super Mario Bros. levels of awesome.


Being somewhat of a pessimist, I share your wariness of this title. Fils-Aime explicitly stated the game had a whole new storyline, but the screenshots appear to merely be revisualisations of existing spaces within LttP. I hope this is truly a 'masterpiece title' rather than Nintendo whoring itself to gamers based on the premise of its former accomplishments. Please, no more shallow, 'casual-gamer'-oriented Zelda titles!

#9 Twinrova

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Posted 17 April 2013 - 07:09 PM

But... but I don't wanna have to buy a 3DS! :C

#10 Selena

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Posted 17 April 2013 - 07:38 PM

It is dangerous to trust any game that latches itself onto a blockbuster title released that long ago. It's a marketing tactic. "Hey, remember that one really awesome game we made a long time ago? Dude, bro, trust us, we're totally gonna go back to that - and not just to cash in on your sense of nostalgia!" Same reason they always find ways to drop the name "Ocarina of Time" when they release a new console title.

It's like taking back an ex-girlfriend. Just don't do it. The magic's never there again.



...At this point, Zelda probably needs a total facelift like Metroid and Tomb Raider and misc. other ancient series that slowly crumbled/lost vigor over time. They're always trying to go back to the classics, and just putting a new coat of paint on it through the use of new gameplay gimmicks. No. Total facelift.

#11 Egann

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Posted 17 April 2013 - 11:12 PM

Eh. I confess, I'm more interested in Bravely Default, and that doesn't say much.

It's nice to see Nintendo return to one of their older Links. ALttP Link was involved with how many games? Three? But like Lena said, it's been a long time, but I can see the reason: part of the reason Nintendo launched the 3DS was they wanted to use 3D to revitalize 2D gaming, and it would feel very odd to put OoT Link in a top-down game or something like that. ALttP Link was their only option.

#12 Chaltab

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Posted 18 April 2013 - 12:11 AM

ALTTP Link has been in 4 games, actually--ALTTP itself, plus all three 8-bit Gameboy titles. This will make 5. Dude' gets shit done. Ganon, twice, Deathl, Veran, Onox, and whoever this new game features.

There wasn't a whole lot we saw in this brief look, but I'm eager to see more. I'm also glad they're not just rendering him in The Wind Waker's style like... well every top-down Zelda game since Wind Waker. I'm only slightly disappointed that his hair isn't pink.

#13 Masamune

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Posted 18 April 2013 - 08:28 AM

Personally I'd hope for Ganon again. Nobody cares about those jokers in the last two handheld games.

#14 Sir Turtlelot

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Posted 18 April 2013 - 08:56 AM

I agree with Masa, I would also prefer to see Ganon return. It's not like being dead has ever stopped him from coming back anyways. :P

#15 Wolf O'Donnell

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Posted 18 April 2013 - 01:02 PM

Well, I guess they have to use the 3D feature somehow, but it scares me. That function always gives me a headache after ten seconds.

#16 Hana-Nezumi

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Posted 18 April 2013 - 04:18 PM

Well, I guess they have to use the 3D feature somehow, but it scares me. That function always gives me a headache after ten seconds.

I'm sure it will be playable without the 3D on. The game being 3D-oriented just means they've taken advantage of the fact that on the 3DS you can perceive depth better than ever before. But if you just don't use the feature, the only difference is that you'll have to imagine depth the old-fashioned way. :P

#17 Sir Turtlelot

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Posted 18 April 2013 - 07:04 PM

http://www.zeldainfo...nd-direct-sound

So ZI just uploaded a video of someone playing the game's demo. It's looking pretty incredible so far.

#18 Masamune

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Posted 18 April 2013 - 09:47 PM

You know given how heavily this is building on ALttP, it would be neat if they include a facelifted ALttP as a sort of 'second quest' after you beat the game.

Though I am sort of concerned at how this ends with the exact same boss fight from the third tower in ALttP. I hope it shows a little more originality in other levels.

#19 SteveT

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Posted 19 April 2013 - 06:41 AM

Recycling bosses isn't unheard of in Zelda. But it still is a little troubling. Moldorm isn't a boss anyone's nostalgic about, but it is an old LttP boss, so it's an odd choice. On the other hand, it's one of the more heavily-reused designs, either as a boss or a mook.

I'm hopeful. The eShop video was pretty, although it's an example of how low-res polygon graphics don't compare well to sprite art. The dungeon they showed wasn't an obvious remake, and we haven't had a Zelda in this style since Minish Cap. With any luck, it'll be awesome.

#20 Masamune

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Posted 19 April 2013 - 03:22 PM

I'm kinda nostalgic about Moldorm. I couldn't beat him as a kid (I didn't think I was getting anywhere hitting his tail) so I got stuck at that point for like a year or so before I tried again. It's basically That Boss for me, even though he's really easy in any form now.

#21 Egann

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Posted 19 April 2013 - 07:26 PM

http://www.zeldainfo...nd-direct-sound

So ZI just uploaded a video of someone playing the game's demo. It's looking pretty incredible so far.


I'm impressed and VERY worried.

1) The ability to become a drawing on the wall makes the dungeon look very difficult. I hope that it won't be as hard as it looks.

2) The music's vintage. I like that.

3) The bow and arrow. That's a SNES control scheme and is pretty much unacceptable these days. I would use either the triggers or the gyro to tweak the bow's direction after you've pulled it...assuming that at least one is still open to play with.

#22 Sir Deimos

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Posted 19 April 2013 - 07:34 PM

I'm sorry, what's unacceptable about classic bow controls? I'd love Zelda to do it like it was.

#23 Egann

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Posted 20 April 2013 - 01:45 PM

The dude couldn't hit an enemy right in front of him because the control scheme didn't allow him to tweak his direction. Pardon me, but I don't see anything nostalgic about that.

#24 SteveT

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Posted 20 April 2013 - 02:06 PM

1. Arrows are for ranged combat.
2. Requiring that you position yourself to make sure your attacks actually hit is a perfectly valid gameplay design choice
3. I don't want Zelda combat to turn into Yoshi's Island egg throwing

Edited by SteveT, 20 April 2013 - 02:07 PM.


#25 Sir Deimos

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Posted 20 April 2013 - 02:12 PM

^Truth. I love classic archery. You still have to line up the shot.

#26 Wolf O'Donnell

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Posted 21 April 2013 - 09:49 AM

Surely, it doesn't matter so long as the game is made with that fact in mind? What's more infuriating is a game that enables the ability to change the trajectory angle but then requires you to fire at a stupidly specific angle.

#27 Egann

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Posted 21 April 2013 - 05:51 PM

Or you could just use Z-Targeting like everybody else.

#28 SteveT

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Posted 21 April 2013 - 05:57 PM

Z-targeting in a 2D game?! Back, foul spawn of Facebook games!

What's more infuriating is a game that enables the ability to change the trajectory angle but then requires you to fire at a stupidly specific angle.



erm...they...sigh. I didn't realize changing trajectory was already on the table.

#29 Selena

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Posted 21 April 2013 - 05:57 PM

It's a classic top-down game where enemies move on the X-Y axis. If you can't hit something directly in front of you with a weapon that fires in a straight, predictable line at a constant speed... then it's probably not the combat system that's to blame. It'd be like having Megaman's buster auto-lock onto enemies. :P

#30 Egann

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Posted 21 April 2013 - 06:03 PM

(I think Wolf and I were referring to the 3D Zelda games. I meant there are usually relatively painless solutions...or at least there should be.)




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