
Majora's Mask question
#1
Posted 29 June 2006 - 05:33 AM
On the 1st day, 1 hour in game equals 1 minute. The 2nd day has 45 second hours, and the 3rd is 30 seconds.
Has it always been like this? I don't remember time speeding up as the days go by.
#2
Posted 29 June 2006 - 06:26 AM
Edited by Fyxe, 29 June 2006 - 06:26 AM.
#3
Posted 29 June 2006 - 11:04 AM

The clock is linked to the processor in the gamecube. When the 1st day starts, the game runs fairly slowly with the framrate dropping [img]http://forums.legendsalliance.com/public/ALOT.png[/img] when running around south clock town. As such, the hour is about 55 seconds long.
When the game runs smoothly, the hours are 45 seconds long, but only during the 2nd and 3rd days.
I'd bet that the N64 version has hours that are 1 minute long, since there's no disk spinning to slow the game down and no gamecube power to speed the game up.
#4
Posted 29 June 2006 - 11:57 AM
#5
Posted 29 June 2006 - 03:50 PM
Hmmm, something's odd there with that collector's disc. On the N64 I know already that 1 hour is exactly 1 minute real-time for everyday which leaves 72 hours until the moon crashes into Termina, so that's obviously 72 minutes...On the 1st day, 1 hour in game equals 1 minute. The 2nd day has 45 second hours, and the 3rd is 30 seconds.
Has it always been like this? I don't remember time speeding up as the days go by.
The very first time you play MM as Deku Link you'll notice time moves a lot faster as 1 hour is actually 30 seconds so really the gamer only has 36 minutes to get the Ocarina back before game over. After you got the Ocarina of Time back the rate of time moves normally again but you can slow down time so 2 minutes is equal to 1 hour in Termina and therefore have a maximum of 144 minutes playing time.
#6
Posted 29 June 2006 - 03:55 PM
Otherwise, definately something screwy with the collector's disk version.
#7
Posted 29 June 2006 - 05:03 PM
#8
Posted 29 June 2006 - 06:08 PM
http://www.zthl.net/z-mm/
http://www.gamefaqs....iew/R76919.html
http://www.rpgamer.c...00/050200a.html
...I've yet to find a website that confirms the actual mechanics of the 3 day loop in real-time.
#9
Guest_OniLink_*
Posted 30 June 2006 - 02:31 AM
NOTE: I'm sorry if no one understood WTF that meant. Basically its the technical reason why the problem happens. And its very likely it cant be fixed.
Edited by OniLink, 30 June 2006 - 02:45 AM.
#10
Guest_Hylian Thief_*
Posted 30 June 2006 - 02:45 AM
#11
Guest_OniLink_*
Posted 30 June 2006 - 02:47 AM
#12
Posted 30 June 2006 - 12:49 PM
OniLink, don't worry about confusing people by explaining too much. I like to find out about these things. ^.^
#13
Posted 30 June 2006 - 06:12 PM
That's going to hurt if it freezes in the middle of a dungeon...
#14
Posted 30 June 2006 - 06:32 PM
Which was annoying once, as I'd just spent three days collecting pieces of heart. Including all the archery ones. Grr.
#15
Guest_OniLink_*
Posted 30 June 2006 - 07:27 PM
#16
Posted 30 June 2006 - 07:46 PM
#17
Guest_OniLink_*
Posted 30 June 2006 - 07:52 PM
But, I doubt that the N64 emulation on the Wii will be cycle-accurate. But on the XBOX 360, it will be
a entirely different matter...Like on the 360, normal XBox games are emulated, so emulating the
N64 should be piss easy.
Edited by OniLink, 02 July 2006 - 11:11 PM.