
I dunno if anyone else here thinks this
#1
Guest_windwaker_*
Posted 25 September 2004 - 09:29 PM
When the game ends, and Link goes back in time sent by Zelda, that's what's going to happen. He had already saved hyrule in the future. After 7 years (when he's gone in MM), Link is gone, sleeping. After the 7 years are up, Link appears and saves Hyrule, like it says in the beginning of TWW. One reality.
Yeah... just had to say that.
#2
Posted 25 September 2004 - 09:31 PM
#3
Posted 25 September 2004 - 09:35 PM

#4
Guest_windwaker_*
Posted 25 September 2004 - 09:36 PM
But then again, I doubt the average Zelda fans go here

Edit: and thanks

#5
Posted 25 September 2004 - 09:39 PM
#6
Guest_windwaker_*
Posted 25 September 2004 - 09:41 PM

#7
Posted 25 September 2004 - 09:48 PM
#8
Guest_windwaker_*
Posted 25 September 2004 - 09:50 PM
#9
Posted 25 September 2004 - 09:58 PM
#10
Guest_windwaker_*
Posted 25 September 2004 - 10:10 PM
#11
Posted 25 September 2004 - 10:12 PM
temper, temper husse. don't turn into me okOriginally posted by Husse@Sep 25 2004, 09:58 PM
Yes. Complication is not the problem. Teh issue is...WHY DO THEY HAVE TO CONFUSE THE WHOLE TIME-TRAVEL THING AND LEAVE US TO SORT THROUGH IT, WASTING TIME LIKE SO MANY UNCLEAN SALMON?!

#12
Posted 25 September 2004 - 10:12 PM
#13
Guest_windwaker_*
Posted 25 September 2004 - 10:15 PM
#14
Posted 25 September 2004 - 10:24 PM
#15
Guest_windwaker_*
Posted 25 September 2004 - 10:30 PM

#16
Guest_Maharet_*
Posted 26 September 2004 - 01:09 AM
Which brings us to the question: did they really mean for the storyline to be so complicated?
i dont think so to be honest...i think its the fans that are reading so much into it...i always thought it was one reality since it pretty much plays on as such...
#17
Posted 26 September 2004 - 07:29 AM
Originally posted by Hero of Winds@Sep 25 2004, 11:39 PM
Yeah, that's more or less, the same way I feel on the subject. Partly because that's how I think the creators feel on the subject.
Multi timeline is implied by Anouma's quote(though you can bend it to stay with single). Is there any quote newer than Wind Waker which implies a single timeline?
The only one I can think about is the one about Four Sword's placement, but it was said that it happened before everything else, therefore, before the time split(so, the whole single VS dual don't matter to Four Swords).
Also, I really don't know what's so complicated about the split timeline theory... it only becomes complicated when you try to fill in the holes(Legend of the Fairy), but, then, again, Single timelines also become very complicated when you try to explain everything, so, I don't see what's the big problem here.
#18
Guest_The Veggist_*
Posted 26 September 2004 - 08:19 AM
I have also made reference to this...awhile back though.
#19
Posted 26 September 2004 - 09:11 AM
Yes, the Zelda storyline was meant to be confusing, but that was so the writers had more breathing room with the material. If everything was so tightly knit together, it'd be near impossible to get new, incredible plots like those of OoT and TWW.
#20
Posted 26 September 2004 - 10:18 AM
#21
Posted 26 September 2004 - 01:57 PM
i'm sick of people that dont know that too. time travel at a speed of one day per day forward isn't 'time travel'OoT has one reality. Not two realities. One reality. If you think about it, Link never traveled through time until after he completed the Forest Temple. He merely slept for the 7 years. I don't know why, but most people claim that he traveled forward. T'wasn't until Sheik moved out of the way of the pedestal until Link has the option of going back in time, then moving forward again.
When the game ends, and Link goes back in time sent by Zelda, that's what's going to happen. He had already saved hyrule in the future. After 7 years (when he's gone in MM), Link is gone, sleeping. After the 7 years are up, Link appears and saves Hyrule, like it says in the beginning of TWW. One reality.
Yeah... just had to say that.
#22
Guest_Link Æwondåslåmon_*
Posted 27 September 2004 - 11:26 AM
If everything was so tightly knit together, it'd be near impossible to get new, incredible plots like those of OoT and TWW.
But, OoT's plot isn't very new. It looks more like a rip-off of ALttP. Maybe because it was originally supposed to be a remake.
#23
Posted 27 September 2004 - 11:40 AM
#24
Guest_facade_*
Posted 27 September 2004 - 03:45 PM
#25
Posted 27 September 2004 - 07:02 PM
#26
Guest_Moonman_*
Posted 29 September 2004 - 02:21 AM
OoT has one reality. Not two realities. One reality. If you think about it, Link never traveled through time until after he completed the Forest Temple. He merely slept for the 7 years. I don't know why, but most people claim that he traveled forward. T'wasn't until Sheik moved out of the way of the pedestal until Link has the option of going back in time, then moving forward again.
When the game ends, and Link goes back in time sent by Zelda, that's what's going to happen. He had already saved hyrule in the future. After 7 years (when he's gone in MM), Link is gone, sleeping. After the 7 years are up, Link appears and saves Hyrule, like it says in the beginning of TWW. One reality.
Yeah... just had to say that.
Back to this...sure, that's one way you can go about it. Certainly no real time travel occurs until Link travels back the first time. However, you then have to assume that once Link is sent into the past he stays away for at least seven years plus however long it took to destroy Ganon. Alternatively you can say that Zelda severs the old timeline from the newly saved timeline when she sends Link back to the past, thus creating two parallel timelines that develop differently. You can't just say that that can't happen, because time travel doesn't exist, and we therefore can only speculate what it could be like. :soldier:
#27
Posted 05 October 2004 - 08:20 AM
This is an important thing, for me. Games should be designed with what the player does first and foremost. The storyline should be written afterward, to try to cover what you do. This results in the most fun games. One should NEVER try to make a game with the intention of telling a story first. Inevitably, said poor game designer will begin twisting game to suit story, instead of story to suit game. What you end up with is a game of minor fetch quests and meaningless battles stitching together endless cut-scenes. Bad example: Star Fox Adventures.
Miyamoto never goes into a project with the intent of telling a story. His games usually start as concepts for what the player does, and than later, he adds a story.
Now. Ever notice how much debate time these Mario and Zelda games get? Do you think they'd get that if they were perfectly coherent? Would we be having as much fun theorizing? It's fun for us, and it's free advertisement to them.
With this in mind, I have a weird theory about games. I say, the LESS realistic they are, the more inherently fascinating and fun they are. Consider our fondness for oldskool games. You think Miyamoto set out to create a world with floating blocks and giant green pipes? Nope. He wanted to make a game where you run and jump a lot and hunt for secret doors. Everything in his games evolves from functionality, and as a result, you get the most fascinating worlds. Zelda's Hyrule was just a big, open land with forests and caves to explore, cuz he knew exploring was fun. It's evolved into HYRULE.
If you really think about it, you can trace most of the most successful games' origins to this sort of thing.

#28
Guest_Terranix_*
Posted 25 November 2004 - 03:46 PM
If he was still in the same reality Zelda would be on the run. Me, I suspect that the Song of Time worked only on Link at the end of the game to make him younger (as it acts on isolated objects at every other point in the game). Zelda has had a crappy time of it too, and was crying and stuff, so the Sages give her back her "lost years" as well (this is implied a bit in non-canon publications).
The timeline marches on, no people/events are erased from history, everyone's happy.
#29
Posted 25 November 2004 - 09:46 PM
#30
Posted 26 November 2004 - 02:09 PM