Ahem.
Hyyyyyyyyyype.
I am sadly still in hype mode. Something went horribly wrong with shipping for the special edition. But from all appearances, the order hasn't been canceled, so I've got that going for me, which is nice.
Posted 20 February 2016 - 10:18 PM
Ahem.
Hyyyyyyyyyype.
I am sadly still in hype mode. Something went horribly wrong with shipping for the special edition. But from all appearances, the order hasn't been canceled, so I've got that going for me, which is nice.
Posted 20 February 2016 - 10:47 PM
According to the game, I've logged about 4 hours or so into it. According to an actual clock, I've been playing it for over 24 hours straight. Lots of screw ups in my tactics I'm afraid.
Anyway, the game is fun but it can be real rough on ya.
Posted 21 February 2016 - 07:42 AM
I kinda wandered off with the last one. It seemed good, but it just didn't really grab me. Would you say it's worth trying this one if I didn't really care that much about Awakening?
Posted 21 February 2016 - 09:40 AM
Which ones have you played, Masa?
According to the game, I've logged about 4 hours or so into it. According to an actual clock, I've been playing it for over 24 hours straight. Lots of screw ups in my tactics I'm afraid.
Sounds like someone picked Conquest.
Posted 21 February 2016 - 11:33 AM
I was about a couple days late on trying to pre-order the Special Edition, so I grabbed Birthright for now, though unless the game suddenly makes a hard left turn in the end portions I'll inevitably buy the DLC version of Conquest and the third campaign later. Only just go past the Choice in Chapter 6, so I'm not too far in, but it's definitely good so far. There's not as much "newness" in this as there was for Awakening, but already the animations are improved and the transition from field screen to battle screen are a lot smoother and snappier, and overall the game play experience is just better despite being pretty much the same. I somehow missed that Enemy Units are now also able to support each other so that's a nice new wrinkle to watch out for later.
For all the people complaining about how it's going to cost you a minimum of $80.00 to get the entire game, I have to point out that you ARE getting a metric ass-load of game for that $80.00. The campaigns seem to only share the first 6 missions, and other then taking place on the same maps (and even then, not in the exact same order and from different points of view) they're completely different. I just ind it kinda neat that Awakening was supposed to be the last FE game since they weren't doing too hot anymore, but then since that game ended up selling like hotcakes, we now get this new game where they're sorta just going all in on developing and being pretty ambitious in splitting the story line and all that. Really looking forward to digging into this. Granted, i would've liked it if this ha come out at the beginning of my Vacation rather then in the last two days, but whatever.
As for the ability to "touch" your characters being taken out.......stand up for what you want to, but I don't know if that's the Hill you really want to die on when you take a stand against censorship editing.
Posted 21 February 2016 - 07:07 PM
Which ones have you played, Masa?
I played the three GBA games and Ike's first game, but definitely preferred the GBA ones.
Posted 21 February 2016 - 08:21 PM
Based on what I've read, if you try Fates, you should play Conquest. It was designed more for the old-school fans who got all salty about the changes in Awakening. Because Awakening split the fanbase so hard Nintendo had to make two different games.
Posted 22 February 2016 - 04:42 AM
The story in these games is a lot better than Awakening. I say this because Awakening kinda had a bit of a checkbox syndrome to it's plot:
Blue haired Lord whose totally not Marth? ✓
Evil empire plotting evil crap? ✓
Secret but not so secret cult trying to resurrect ancient evil? ✓
God Dragons, involved in any capacity? ✓
Divine weapons, involved in any capacity? ✓
You get the gist. I'm 13 chapters into this game and the dynamics of the families you have to choose from and the gravity of Avatar/Corrin's decisions feel like they have an impact. I kinda feel like there will be some of the check box I mentioned above brought into the plot of both stories but the game I really want to play is Revelations when it becomes available.
Edited by JRPomazon, 22 February 2016 - 04:42 AM.
Posted 22 February 2016 - 05:04 PM
A shipping confirmation just appeared in my inbox. Looks like I'm getting the Special Edition after all.
This has been a huge mess and a lot of people are pissed, but the important thing is I'm not screwed.
Posted 22 February 2016 - 07:17 PM
SOOOOOO, here's my two cents on the whole thing.
The gameplay: it is fantastic, it has the challenge for those that want it while also creating a space for those who don't like that as much. I love the variety that conquest gives you (haven't played revelations, so I only know the story for it, not how it plays) and the refinement of various mechanics which have appeared through the lifetime of the series for both games. The castle is cool, I wish it had a little more going for it, but there is already a fair amount of stuff and so I am not going to complain too much.
People really don't like how the game was split, but when looking at the amount of content in each one it really is three separate games, being sold for a fairly reasonable price for a AAA game.
There's a few things I wish were in the game but that actually ties in more with story aspects
now for story and characters: This is the area that I have a few gripes about.
Posted 24 February 2016 - 09:39 AM
Edited by SteveT, 24 February 2016 - 10:01 AM.
Posted 25 February 2016 - 04:08 PM
dragon stone uses mag, and you can reclass later too, though using STR would probably be better.
Posted 25 February 2016 - 05:29 PM
Edited by SteveT, 25 February 2016 - 05:32 PM.
Posted 26 February 2016 - 11:44 AM
Posted 28 February 2016 - 12:01 AM
Just finished Chapter 11 of Conquest. The map design in this game is so damn good. It's making me hate Awakening.
Posted 29 February 2016 - 12:35 AM
awakening's level design was straight terrible, there was very little substance to it and it got really repetitive.
Posted 29 February 2016 - 02:51 PM
awakening's level design was straight terrible, there was very little substance to it and it got really repetitive.
Agreed. All the missions, if not most, where to Rout the enemy. There was maybe one defense mission in a paraloge and that was it.
Posted 29 February 2016 - 03:56 PM
there were two defense missions, and both those were secondary objectives, the first was the night assault, and the second was tiki def. one had kill the boss and the other was rout as a primary objective. There was a total of I think 4 defeat boss objectives in the game.
Posted 01 March 2016 - 10:49 AM
Edited by SteveT, 01 March 2016 - 10:50 AM.
Posted 16 March 2016 - 11:02 PM
I just finished Conquest. So good, and I can't believe they made three Fire Emblem games at once. The amount of content in this package is insane.
Posted 17 March 2016 - 05:14 PM
Yeah, people complain that they split it, but it really is three separate games, of course people just complain.
Posted 17 March 2016 - 10:22 PM
Part of the problem is that somehow the gaming media can't resist a Pokemon comparison, which is completely unjustified. The fact of the matter is that the reaction to Awakening split the fanbase so hard that Intelligent Systems decided to make a game for each faction.
Posted 17 March 2016 - 10:28 PM
Admittedly I felt like it was a bit of a cash grab splitting the games. But I take it this is more of an Oracles of Ages/Seasons deal instead.
Posted 17 March 2016 - 10:35 PM
Yeah, very much so.
Chapters 1-5 are identical (and very short). Starting at Chapter 6, they diverge. Different stories, different maps, different recruits, different gameplay focuses. Even calling them different versions of Fates overstates the similarities.
One cool thing is that since the version you buy determines which side of the war your'e on, playable characters from the opposite game appear as bosses or enemy units fairly frequently. They tend to be much tougher than standard mooks, and it adds to the dual game theme. It's going to make me very sad when I play through Birthright and have to murder my old friends.
Posted 19 March 2016 - 07:51 PM
really only things like classes remain the same, and usually your access is limited to the faction you are working with, minus some exceptions. Revelations gives you access to pretty much the full roster.
It's really tough going through the other side and giving the units of the first run a good thrashing, especially since you know who they are and probably became attached to them
Posted 31 March 2016 - 01:31 PM
It's entirely possible that I'm just burnt out on SRPGs after Conquest, but Birthright is not doing much for me (currently at Chapter 13).
- I actually liked Conquest's plot better, against the collective wisdom of the internet. It wasn't super engrossing, but it was direct and focused and I like that in my video game stories. By comparison, the Birthright plot is meandering.
- I much prefer beefy classes to speedy classes. The Conquest cast clicked for me much better than Birthright. Conquest has wyverns. Birthright has pegasi. That about sums it up.
- Conquest map design is some of the best the series has ever seen. They all felt different from one another and were thought-engaging and challenging. Birthright tends towards the open fields where enemies rush you, as seen in Awakening.
So Birthright isn't hooking me nearly as strongly as Conquest did. It's a shame.
Posted 10 April 2016 - 10:09 PM
Birthright complete. Maybe not as bad as I thought at first, but Conquest blows it away.
Revelation is on hold and/or a secondary game until after Dark Souls 3. I'm thinking it's going to be a royals royale. Nothing but nobles and their babies, though I do expect I'll want to grind up supports to get ALL THE BABIES.
Posted 11 April 2016 - 08:21 AM
so I agree with you on the conquest portion of the map stuff, it really is best in series. I didn't like conquests story for some of the points on it rather than as a whole.
revelations is fun, it really does kinda highlight just how broken the royals and kids are, and eugenics simulator is in full force here you have access to all the best pairings stat wise you could ever ask for. Camilla giving Ryoma's kid not only a str boost but access to wyvrens? yes please! beruka and saizo's kid is pretty awesome as it's much the same and it doesn't matter how hard he actually hits as he gets both % hp damage abilities often able to soften bunches of dudes before anyone else gets there+ locksmith. Seriously the kids are bonkers just from one side but having total class access is insane
Posted 11 April 2016 - 11:50 AM
I'll have to do some planning on the eugenics side. Thanks for the Camilla/Ryoma tip.
I actually wasn't thinking about having any non-royals, but I guess I do need to make space for a ninja or outlaw because I'll need locktouch on somebody. I'm actually more tempted to use Niles, because thematically he's the best guy best to defile an all-nobles team. with his pleasant seed.
Fortunately, bringing in Nina means I have an excuse to cut Takumi out of my roster. Screw that guy.
Posted 11 April 2016 - 02:04 PM
yeah really if you could give the royal weapon to a kid I would have given someone fujin yumi to his kid [as screwed over as they got] over keeping it on him. I still think that saizo>>niles, but that's due to the ninja class being better because daggers.
but if you really really want to get into eugenic simulator fates edition
http://serenesforest.../maximum-stats/
and
http://serenesforest...s/growth-rates/
there's a hoshido and a revelations section as well. Some dudes aren't apparent that they have these weird bonuses, like saizo with a -2 to his speed cap as a ninja.