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Undertale - the friendly RPG where nobody has to die.


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#1 SL the Pyro

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Posted 18 October 2015 - 11:15 PM

 

Main Website (with demo version here)

Steam Page

 

My friends have been gushing about this game endlessly. This game has absurdly positive reviews from numerous gaming websites. Fanart of this game has been flooding the web like a tsunami since release.

 

Past experience has taught me that any media with this much hype has several inherent flaws that the fanbase is blinded to by the stars in their eyes. That, or I've been living under a rock these last few years.

 

...Perhaps I spent too much time cleaning my rock-roof.

 

Undertale is a GameMaker Studio-made RPG by Toby Fox of The Halloween Hack and Homestuck fame (though "fame" may be a loose term in Homestuck's case). The basic story is: long ago, there was a way between Humans and Monsters, which ended with the Monsters being sealed in the Underground. You, as a nondescript child (for obligatory player projecting) are playing by a mountain and suddenly stumble into this Underground, struggling to survive while confronting the denizens of this strange new world and finding your way home. A simple premise, certainly, but Undertale takes it and runs with it in directions you'd never think of.

 

There are three unique and important elements to the game:

 

1) You can either Spare or Kill enemies; every enemy, including the bosses. There are multiple approaches to both, and the game rewards craftiness and thinking outside the box.

2) During enemy turns, you have to actively dodge their attacks by moving your heart-shaped cursor (representing your soul) around in a little box, best described as a combination of Touhou and Mario & Luigi.

3) The most important of all... is something I'm not going to spoil, because it is also the main plot point of the game and will become apparent very quickly.

 

What I can spoil for you safely is that your decisions in these battles all have an affect on the world around you. Choose to play it like a typical RPG, killing only what's in your way in the Neutral path? You'll find it's like a mix Earthbound and Yume Nikki in its fantastic plot, surreal humour and liberal fourth wall abuse (Toby said he wasn't trying to emulate Earthbound when creating Undertale, but it ended up resembling it anyway). Choose to spare everyone you meet in the Pacifist path? Everything takes a much more heartwarming turn. Choose to slaughter everything for the hell of it in the No Mercy path? Everything takes a much more horrific turn. Everything changes depending on your actions and the challenges of the game change accordingly, especially in multiple playthroughs. The one static thing about the three paths is that the story will wreak havoc with your heartstrings.

 

If you aren't convinced and don't want to spend money yet, there's a link to the demo up at the top of this post. It includes things relevant to all three paths and has its own special knicks and knacks, giving you an accurate taste of what you're in for. If you do decide to buy it, it's only $10 USD, and another $10 if you want the soundtrack (which is freaking amazing, by the way).

 

In closing, I will just say this: my crappy, short review does not even come close to doing this game justice. There's just nothing more I can say without delving into spoilers, all I can tell you is that this really is a game that's best experienced first-hand. If you get into Undertale, I'm 99.9999% certain you will enjoy it.

 

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Edited by SL the Pyro, 18 October 2015 - 11:29 PM.


#2 Sir Turtlelot

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Posted 19 October 2015 - 05:53 AM

I stumbled across this game after hearing one of its tunes being used in a remix from one of my favorite music Youtubers. I ended up checking out the boss fight it was from, and the sheer brutality and disregard for the fourth wall caught my interest. I've been watching a pacifist run through of the game, and I can say that the ending is utterly heart warming, even managing to bring some tears to my eyes. The game itself is hilarious, I love the humor it has throughout the game. I fully intend on purchasing the game, and probably it's incredible soundtrack, once I'm able.


Edited by Sir Turtlelot, 19 October 2015 - 05:55 AM.


#3 Hana-Nezumi

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Posted 08 November 2015 - 10:01 PM

I finally got this game after seeing people gush about it on Tumblr forever, still on my first play through, and I love it so far! I'm taking the Pacifist route, apparently? (have been avoiding spoilers like the plague so I didn't even know what it was called, but I'm sparing everyone and everything)

#4 Karbinite

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Posted 20 November 2015 - 10:00 PM

I have never been a fan of Console-style RPGs, or JRPGs or whatever abbreviation you want to call them. While I appreciate the sense of scale and artistry that went into the old Final Fantasy games and Chrono Trigger I can't find the menu based combat system to be interesting. When I try to play one of those games I just see numbers flying on the screen and I personally don't grasp what they mean, it feels random and often times confusing. I play games largely in order to find a challenge and overcome it. While I certainly know that many JRPGs can be challenging I've never bothered to understand the mechanics in those older JRPGs, it's simply not my cup of tea.

 

There's only been one series of JRPGs that I've truly enjoyed, the Mario RPG games. I absolutely adore Super Mario RPG, Paper Mario, and Mario & Luigi. Those games have a great sense of humor, great visuals, and a combat system I can easily understand as it relies on timing and reflexes.

 

So when Undertale first got its critical acclaim I was skeptical because as much as I wanted to I did NOT connect with Earthbound and many people were equating it with Earthbound including one of my favorite Youtube channels. Well in my view Undertale is far closer to the Mario RPG series as it simply is not about stats and all about anticipating attacks and some extremely light puzzle solving. Instead of looking at numbers in Undertale you're dodging bullets and swords and it's just a blast. Steam says I put in 11 hours and I still haven't done the other route, during that whole time I was laughing at the game's jokes and enjoying each fight. It's a damn good time with a level of polish that you rarely see coming from indie titles made in a guy's living room. 

 

I like to consider myself a tough judge especially of these "Flavor of the Month" type games, so I am very serious when I say Undertale is a must play title of 2015 especially for anyone who has enjoyed a Mario RPG. This game is definitely worth $10, IMO buy it off http://undertale.com/ so you can get a Steam Key and a DRM Free version.


Edited by Karbinite, 20 November 2015 - 10:09 PM.


#5 Hana-Nezumi

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Posted 21 November 2015 - 10:31 AM

Yeah, I feel pretty much exactly the same as the new guy. Normally I cannot stand turn-based RPGs at ALL. (In fact the turn-based battle system is why I can never really get into Pokémon games, despite being a fan of nearly every other aspect of the series) But Undertale is different and I love it.

Also, welcome. ^^

#6 SteveT

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Posted 09 December 2015 - 09:31 AM

And my experience was the opposite.  I don't care for the genre, and Undertale did absolutely nothing to change my mind.



#7 Hana-Nezumi

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Posted 09 December 2015 - 03:01 PM

Eh? You're the first person I've heard say that they actually didn't enjoy the game. Well, I can understand how it may not be for everyone.

I've finished the game now and I absolutely loved it. I'm a huuuuuge fan now. (Don't look at my "hana-reblogs" tumblr without the tag undertale blocked if you don't want to see spoilers!)

#8 SteveT

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Posted 09 December 2015 - 05:21 PM

Eh? You're the first person I've heard say that they actually didn't enjoy the game. Well, I can understand how it may not be for everyone.

 

It bored me.  There's not much to say beyond that.  I liked some of the concepts, like pacifist mechanics, but overall I had the same problem I had with many other JRPGs.  I found the combat tedious and story uninteresting.  I didn't play very long.  The second area was a marked improvement over the first, but...still not my kind of game.



#9 Hana-Nezumi

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Posted 10 December 2015 - 02:11 PM

Eh? You're the first person I've heard say that they actually didn't enjoy the game. Well, I can understand how it may not be for everyone.

 
It bored me.  There's not much to say beyond that.  I liked some of the concepts, like pacifist mechanics, but overall I had the same problem I had with many other JRPGs.  I found the combat tedious and story uninteresting.  I didn't play very long.  The second area was a marked improvement over the first, but...still not my kind of game.

When you talk about the combat being tedious are you talking about FIGHTing or ACTing? Because you can actually make it through without FIGHTing at all, at which point the game becomes more of a logic puzzle than any semblance of a JRPG.

Not trying to hound you for not liking the game, I'm just curious.

#10 SteveT

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Posted 10 December 2015 - 03:57 PM

Both.  Fighting is JRPR.  Acting is a puzzle that's only interesting the first time per enemy.  Plus, if you aim to spare people, you don't have the HP to stick to the plan unless you spend a lot of money on healing items.



#11 Hana-Nezumi

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Posted 10 December 2015 - 07:33 PM

Both.  Fighting is JRPR.  Acting is a puzzle that's only interesting the first time per enemy.  Plus, if you aim to spare people, you don't have the HP to stick to the plan unless you spend a lot of money on healing items.

It seems that way at first, but it's really just about getting good at dodging attacks. Even if you have trouble, the save points are never too far apart and they always offer full heals, and there really isn't much to spend your money on besides the heal items so there's no reason to be stingy. Though I'd agree that figuring out how to spare an enemy is only really interesting the first time, you still have the opportunity to learn their patterns and get good at dodging their attacks, the encounter rates are really low compared to any other JRPG, and once you know how to spare an enemy, the battles go by really fast. Also once you clear an area enemies will no longer respawn. Not saying that your criticisms aren't valid, they just don't make sense to me. Especially if you play as a pacifist, the game feels more like a total rebellion of the JRPG genre, doing all that you can to find an alternate way to break out of conflicts, rather than just trading hits with the whatever pops up in your way until they're all dead.

#12 SteveT

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Posted 10 December 2015 - 08:15 PM

I think my biggest problem with pacifist is that you don't even get XP.  Your character doesn't grow, so fighting the same enemies only speeds up when you figure out how to spare them most efficiently (2-3 fights).  So there's no feeling of reward whatsoever for getting through combat that way, except a creepy goat lady is proud of you.  

 

So from that perspective, the random encounters are just a hassle and a total waste of time.  Then I think, "Ok, so what are they distracting me from?"  Well, in my case, they're distracting me from bare-bones dungeons, annoying dialogue, and a plot that doesn't interest me at all.  Then I think about how I only have about an hour a day to play video games, and the choice is obvious: play something else.



#13 Hana-Nezumi

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Posted 10 December 2015 - 09:22 PM

Yeah, I think I understand now. If you don't find the characters endearing or dialogue entertaining, yet the murderous route doesn't interest you either because the RPG mechanics bore you, then I suppose the game just isn't for you. Thank you for going into detail.

#14 JRPomazon

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Posted 22 January 2016 - 02:53 AM






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