So on Saturday I finally got round to beating Adventure of Link, via the Zelda Collection disc on the Gamecube. I game overed an embarrassing 17 times, then I played the Second Quest (so to speak, it isn't really any different) and managed to get that down to 8. My thoughts:
This game is actually shorter than I expected. Despite the difficulty it can be easily beaten in a day, providing you have maps.
Yeah, I used maps. The game is frustrating enough already, and I just wanted to tick it off the list, so to speak.
Most frustrating things: getting knocked backwards into lava/water. Having to start over from the Zelda castle every time you start the game, or get game over. Starting with three lives every time, making the Link Dolls a trap you should pick up only at the very end. No warps (original LoZ had them, why not the sequel). The inability to save and quit the game without it telling you that you died on the file select screen (again, the original LoZ avoids this on the Gamecube version) The Moas, the Fokkas, the blue Iron Knuckles, and Thunderbird.
Some stuff I liked: Realising I could use the Fairy spell in the Valley of Death. The spells generally, and the experience system (though it gets maxed out very quickly).
So overall, I can't say it was a very fun experience, but hey, I'm not an NES gamer, and at least I can say I've done it. I fully intend never to touch it again.
Are you in the club? What is your opinion on this "black sheep" game?