
Excise a game from history
#1
Posted 02 September 2012 - 03:41 AM
I think we should play around with just one game for now to make things interesting. If you could eliminate one game from history, what would it be and would it fix your timeline problems?
I myself have wondered whether getting rid of Ocarina of Time would be a good idea. It destroys the excuse for having split timelines, which some people really love to hate.
#2
Posted 02 September 2012 - 02:12 PM
#3
Posted 02 September 2012 - 04:53 PM
I'd like to throw out the Four Swords trilogy, myself.
THIS
Without FSA's "hay guys new ganon lol" knuckleball, it takes less bullshitting to get everything onto one timeline. Marginally so, but eh. I also wouldn't mind tossing out Spirit Tracks (never even played it), because creating an entire mythology out of trains is just fucking goofy and stupid, even by Nintendo/Zelda standards.
#4
Posted 02 September 2012 - 06:27 PM
Ocarina was the source of all sorts of timeline confusion, and a few paradoxes. Wind Waker caused similar problems, with the confusion of multiple Hyrules, and Ganon reverting to Ganondorf. Four Swords, of course, never to even tried to fit into a timeline.
#5
Posted 02 September 2012 - 07:14 PM
I third this notion. The FSS is a cruel joke to the timeline.
I'd like to throw out the Four Swords trilogy, myself.
THIS
Without FSA's "hay guys new ganon lol" knuckleball, it takes less bullshitting to get everything onto one timeline. Marginally so, but eh. I also wouldn't mind tossing out Spirit Tracks (never even played it), because creating an entire mythology out of trains is just fucking goofy and stupid, even by Nintendo/Zelda standards.
#6
Posted 03 September 2012 - 02:52 AM
The Game is ALttP.
Even before TWW and TP the were problems reconciling this games back story with OoT. More problems arose after sequels to OoT were imagined. We in the timeline community waited for Nintendo to make a game that would reconcile ALttP with the OoT/TWW/TP split but that game never came. It seemed to me like the game makers had forgotten all about ALttP.
In the timeline with out ALttP, I would put LoZ-AoL-OoX-LA on the Child timeline. FS and FSA would go on the Adult timeline after ST.
#7
Posted 03 September 2012 - 11:36 AM
#8
Posted 03 September 2012 - 11:39 AM
#9
Posted 03 September 2012 - 04:02 PM
#10
Posted 03 September 2012 - 05:40 PM
I myself have wondered whether getting rid of Ocarina of Time would be a good idea.
I think it could work if we assume the back stories of all its sequels are just historical back ground not connected to any game. It would make the back stories of TP, TWW and ALttP like the backstory of TMC. There would be a single timeline with Ganon being continually reborn and taking the Triforce.
I would do somthing like this.
SS-TMC-FS-FSA-TP-ALttP-LA-LoZ-AoL-OoX-MM-TWW-PH-ST.
MM occurs after TWW's back story. Now the Legend of the Fairy fits in there. (O how I miss the days of the single timeline)
#11
Posted 04 September 2012 - 12:55 PM
#12
Posted 04 September 2012 - 01:53 PM
Fair enough. I only take them when the games lack an explanation.I've never really given a single shit about creator commentary, and it works out great for my timeline!
I'm not so sure, OoT and the FSS also seem to have a few votes too.Hm, looks like we have a consensus on ALttP, even though that game didn't really cause any timeline crises to begin with.
#13
Posted 04 September 2012 - 04:43 PM
And then there is no series at all. Mission accomplished.
#14
Posted 04 September 2012 - 06:02 PM

Edited by The Zol, 04 September 2012 - 06:02 PM.
#15
Posted 04 September 2012 - 07:57 PM
Well at least I would have a soul, I suppose.
Edited by Sir Turtlelot, 04 September 2012 - 07:57 PM.
#16
Posted 04 September 2012 - 08:12 PM
Hm, looks like we have a consensus on ALttP, even though that game didn't really cause any timeline crises to begin with.
This makes me sadface.

#17
Posted 04 September 2012 - 08:28 PM
Hm, looks like we have a consensus on ALttP, even though that game didn't really cause any timeline crises to begin with.
This consensus is bad and you should feel bad.
#18
Posted 04 September 2012 - 08:44 PM
#19
Posted 04 September 2012 - 08:46 PM
#20
Posted 04 September 2012 - 11:37 PM
Edited by The Zol, 04 September 2012 - 11:38 PM.
#21
Posted 04 September 2012 - 11:45 PM
I actually made a thread not too long ago discussing that particular issue, along with the OoX to a lesser extent.
Edited by Sir Turtlelot, 04 September 2012 - 11:46 PM.
#22
Posted 05 September 2012 - 12:01 AM
Edited by The Zol, 05 September 2012 - 12:01 AM.
#23
Posted 05 September 2012 - 08:18 AM
#24
Posted 05 September 2012 - 01:33 PM
The first five or so games have the most compelling mythology.
Not to derail the thread or anything, but I'm curious what makes you think this, considering that the original three games are quite sparse on storytelling.
#25
Posted 06 September 2012 - 12:56 AM
#26
Posted 06 September 2012 - 03:29 AM
-The first game establishes the good guy, the bad guy, the damsel in distress and a bit of the world at large. It also establishes the basic groundwork for the series-spanning mythology surrounding the Triforce(s).
-The second game expands on this by introducing the third Triforce, and establishing, both in-game and in its backstory, that when all three are together, it's some pretty amazing shit.
-The third game greatly expands on the mythology by establishing the deities responsible for the origin of the Triforce (and the world), fills in more about the villain's past, fleshes out the world much more than the previous games did, and features an interesting dual-world mechanic that's tied into the mythology surrounding the Triforce. It shows us just what the united Triforce is capable of in both the hands of good and not-so-good. AND it introduces us to the Master Sword.
-Fourth game was a side-story starring the hero from the previous game AND ONLY THE PREVIOUS GAME NO LATER ONES
-Fifth game shows us a good bit of what the third one told us about the villain, and some other stuff about him. Again, the world is fleshed out and the mythos is expanded. We're further in the past now, so it's more detailed. It is the time of legends as referred to in the third game, so naturally we're going to know the same stuff, but more about it. The story plays out like a tweaked version of the third game's backstory (which, by the way, left itself open to subtle rejiggering by using language like "obscured by the mists of time.")
-Sixth was another side story. I'll stop here.
The point of all this? Every (non-side) game was building on the previous one. They were all working with the established mythos, and they were adding to it without feeling too forced about it, since the additions were not solely for gameplay reasons. There were tweaks and differences, yeah, but it felt like a unified series, and a unified mythos.
It really lost that cohesion when newer games would add shit to the mythos as weak excuses for gameplay mechanics/gimmicks. You could say it started with OoT involving time travel just because time travel is cool, and I guess you could even say it started with ALttP's Dark World, but fuck me if it didn't just get progressively worse as time went on. Oh, we used this magic baton long ago (we totally did, honest) because sailing. There's this magic race of tiny dudes because shrinking. There's this sword that splits dudes up because multiplayer (this was where I thought it really started getting bad). There's another parallel world because ... wolves? And eventually, finally, it just got unforgivably fucking stupid: The ancient Demon King, the doom of all mankind, was sealed long ago with magic railroad tracks because FUCKING TRAINS.
So, yeah, I've probably completely misrepresented Fin's point here, but I guess it's food for thought.
#27
Posted 06 September 2012 - 02:25 PM
Well LoZ was the basic boy goes on adventure to save the girl. It's pretty simple but that can be compelling, maybe?
But doesn't every game have that? I'm not trying to argue or anything, don't get me wrong, I just find this sort of stuff fascinating.
There's this magic race of tiny dudes because shrinking.
I just wanted to pick this out and point out that the Minish are basically playing the role of the Brownies and Pixies of the Hyrule universe, and are basically that little bit of childhood magic that kids are brought up to believe put coins under rocks and things. I really, really liked that and it fits in with the setting perfectly, even if it's not strictly necessary.
But yea, if that Fin's food for thought, I guess I can kind of see it, but I always thought all that stuff was really cool and set Zelda apart from being a Fantasy Heartbreaker! Holy shit, the industrial revolution is a leyline system sealing away Satan! Holy shit, this sword cuts through someone's ontological existence and divides their fate-lines into four! Holy shit, there's so many goddamn musical instruments and now there's a magic baton implying there must've been some amazing Music of the Spheres concert of mega-wizards in the past!
That shit is AWESOME to me.
#28
Posted 06 September 2012 - 02:44 PM
#29
Posted 06 September 2012 - 05:29 PM
Not to derail the thread or anything, but I'm curious what makes you think this, considering that the original three games are quite sparse on storytelling.
JoeyMartin summed it up pretty nicely. I just want to add that the sparse storytelling was a big portion of the appeal. There was a certain sense of mystery to the world, a sense of secrets to uncover. Finding an old man in a cave to tell you one more detail about the world was just as exciting, if not more so, as a heart piece. You were exploring the story just as much as you were exploring the map. The plot of the games was a puzzle to be pieced together, not the chaotic mess of branching timelines that show there was never a solution.
By expanding the plots, adding cutscenes, explaining the history the plots became:
a) more fractured from game to game
b) boring (in that everything that can be explained is explained and the sense of mystery is gone, so the player is less engaged in piecing it together)
#30
Posted 06 September 2012 - 09:51 PM
I think the point I was trying to make was kind of brought Steve T. All games have the simple story but the first felt a little different. It is kind of hard to explain but I like what Steve T said about mystery and exploration. When I was going into Level 9 in LoZ, I knew the princess was in there somewhere and even after finding out she was in one of the eyes I was still unsure how to get there. To me this felt a little different then the more linear final dungeons in later Zelda games.But doesn't every game have that? I'm not trying to argue or anything, don't get me wrong, I just find this sort of stuff fascinating.
I was merely trying to explore Finn's perspective because I more so agree with you. I think the new elements added to every game make the Zelda storyline better. My favorite mysterious aspects in every Zelda game is the pressence of temples and artifacts left over from an ancient civilization. Very few of them are given much explaination and each one added gives more mystery to the ancient hylian civilization. I felt the same way you did about the Wind Waker. It explains the purpose of the many sacred instruments in Hyrule as an aspect of their worship.