Anyway, Realm of Chaos is the sixth in the Grailquest series. If you've played the other ones you might have an advantage, but it does explain everything, so you probably won't get lost. As the title of the series suggests, we're talking Arthurian Legend. You play as yourself, called by Merlin via a magical spell to inhabit the body of young Pip. Here's the first bit! (Typos are most likely my own.)
Grailquest
Realm of Chaos
There is a curse on Camelot. Gold rusts and even sunshine rots around the edges. The wizard Merlin, stark naked but for long johns, boots and pointy hat, is confined to his new home in a barrel. King Arthur and his doughty knights are trapped in the rank dungeons of a fungoid excrudescence that was once the proud Castle Camelot. In the countryside, the earth lies barren. The Realm is in chaos. Only a hero of almost unimaginable courage, strength, intelligence, luck and sheer good looks can save the day.
In other words, YOU are sorely needed.
In this incredible (and slightly lunatic) new gamebook in the GrailQuest series, you carry your faithful talking sword EJ into a maelstrom of mystery as you attempt to discover who - or what - really lies behind the disaster which has fallen like an avalanche on Avalon. It is you, and only you, who can slay the monsters, solve the puzzles and hack your way beyond the very confines of the known universe to visit the fabled Astral Plane in search of a solution.
Realm of Chaos is the sixth book of the magical, heroic GrailQuest. Look out for the five already published to complete your collection. And look out for more books in the series soon.
I'll use quote boxes to indicate bits that are actually in the adventure, as opposed to my inane babblings. I guess I didn't really need to type up the blurb there. Oh well. If you really want to buy all the books, go ahead! You shan't regret it.
EMERGENCY
Hurry! There's not a moment to waste! Grab your pencil and eraser, some paper and dice and let me get my Net Spell on your head.
What do you mean - who's this? This is Merlin. The Wizard Merlin. There's no time for social chit-chat. There's an emergency on.
Somebody has put a curse on Camelot!
If you know the basic rules of GrailQuest adventuring - how to roll your LIFE POINTS, how to fight and so on, turn direct to 2. If this is your first time, turn to 1.
So, what say you? Are you all sufficiently versed with GrailQuest to head straight into 2? Or shall we hit up 1 first so I can explain how this is going to work?
Edited by Showsni, 01 August 2012 - 04:05 PM.