
Newer Zelda's not having that "Wow" moment
#1
Posted 16 May 2012 - 12:17 AM
A Link to the Past, Ocarina of Time, and Wind Waker all had a moment that was what I like to call a "game changer."
For ALTTP it was the moment Zelda and Link are transported to the Dark World. For OoT its when Link gets frozen for seven years, and for Wind Waker, it's being taken down to Hyrule.
It is not surprising that these are the games that are considered the series' best, because they take their respective stories in interesting and exciting directions. But for the life of me, I can't think of a similar moment in the two youngest additions to the series, TP and SS. Now, I'm not suggesting that such a moment is needed in every Zelda game, but I do think these brilliant twists serve to elevate the games from "good" to "fantastic" in the player's mind.
The question is to you. Was there a moment in TP or SS that had a similar impact on you? Or any other Zelda game for that matter?
#2
Posted 16 May 2012 - 12:38 AM
Edited by Shark Fin Soup, 16 May 2012 - 01:18 AM.
#3
Posted 16 May 2012 - 01:26 AM
I found SS to be a bit weaker in that regard, really. Groose's face turn was very nice, but that's really about it. Personally, I feel that this because the things that I think were supposed to be huge were brought down by other things; that is, the whole land beneath the clouds deal fell flat because they didn't really do anything with the concept, and the Time Gate deal just made me think, "Wait, we're doing time travel again?" and the main quest was just a string of collect-the-pieces events, leading it to feel like little more than so much busywork.
#4
Posted 16 May 2012 - 02:06 AM
#5
Posted 16 May 2012 - 09:34 AM
Edited by JRPomazon, 17 May 2012 - 09:52 AM.
#6
Posted 16 May 2012 - 09:55 AM

#7
Posted 16 May 2012 - 10:54 AM
#8
Posted 16 May 2012 - 11:21 AM
WW - restoring power to the Master Sword.
#9
Posted 16 May 2012 - 12:51 PM
Edited by JRPomazon, 17 May 2012 - 09:51 AM.
#10
Posted 16 May 2012 - 01:46 PM
I have to say, the game is better than I remembered it being. A LOT better, and that's saying something because I've always liked it. The problem is that Nintendo didn't realize how great a game it was until they were already done developing it, because there were quite a few truly impressive moments.
The first major horse battle in TP (the one where Colin is captured) is probably the most epic battle in Zelda history. No, scratch that; it's one of the most epic battles in GAMING history. Epona isn't as fast as the orc's boar, so you actually have to predict his moves and try to cut him off, he endlessly summons minions...and it's just before the second dungeon, so you have four hearts, maybe a fairy and a red potion. And then it ends in a joust over a narrow bridge. It's a really epic fight and it's a shame that of the TWO other horse battles in the game (seriously? ONLY THREE IN ALL?!) the only one to come close to this high is Ganondorf. Escorting Telma's rather forgettable.
TP got a lot of things right. The emphasis on the game was on the world, not the dungeons; exploring and fighting enemies in the world. WW and MM also got this right, Ocarina, unfortunately, did not.
#11
Posted 16 May 2012 - 03:19 PM
No, scratch that; it's one of the most epic battles in GAMING history.
reckless boy...

edit: and for some reason i thought you said the most epic, not one of the most. never mind.

Edited by Shark Fin Soup, 16 May 2012 - 03:21 PM.
#12
Posted 16 May 2012 - 04:25 PM
#13
Posted 17 May 2012 - 03:17 AM
"So I'm going to ask you a favor, sleepyhead.
Ever since we were kids, I'd always be the one to wake you up when you slept in.
But this time, when all this is over, will you come to wake me up?"
I know it's not a "wow" moment gameplay wise or even really story-wise, I just thought that particular line of dialogue hit me with an emotional suckerpunch. I'm not saying I cried a little, but I cried a little.
Interestingly, all of my favorite Zelda moments are sad.
-End credits cutscene with Midna from TP.
-Grandmaaaaaa when she's sick from TWW
-Butler and son scene from MM.
-Seeing the zombified market for first time in OoT.
-Lost woods guy from ALttP.

#14
Posted 17 May 2012 - 01:39 PM
I'll tell you my favorite Zelda moment of all time, and its from Skyward Sword:
"So I'm going to ask you a favor, sleepyhead.
Ever since we were kids, I'd always be the one to wake you up when you slept in.
But this time, when all this is over, will you come to wake me up?"
I know it's not a "wow" moment gameplay wise or even really story-wise, I just thought that particular line of dialogue hit me with an emotional suckerpunch. I'm not saying I cried a little, but I cried a little.
Interestingly, all of my favorite Zelda moments are sad.
-End credits cutscene with Midna from TP.
-Grandmaaaaaa when she's sick from TWW
-Butler and son scene from MM.
-Seeing the zombified market for first time in OoT.
-Lost woods guy from ALttP.
Yeah that was a tearjerker moment. Only a few Zelda moments made me literally cry while playing the game like that. Others include when when Midna got forced into Light Realm by Zant, causing her to become severly injured and all she kept worrying about is Zelda's safety above her own, or how Pamela's father's was cursed into a form of a monster in MM but she kept protecting him anyways despite the danger to herself. Actually MM was full of moments that were pretty emotional. I guess I'm a sucker for selfless love and sacrifice. The kind that never asks for anything back but only seeks to make sure others are happy and safe. Zelda's sacrifice in SS shows they're still good at portraying that kind of love. Also an extra bit of fridge horror once you think about the possibility she may have been conscious the whole time she was in stasis. That's 1,000 years of being alone, cut off from Link, her father, and pretty much everyone else she loved.
Edited by SOAP, 17 May 2012 - 01:40 PM.
#15
Posted 17 May 2012 - 01:47 PM
I'll tell you my favorite Zelda moment of all time, and its from Skyward Sword:
"So I'm going to ask you a favor, sleepyhead.
Ever since we were kids, I'd always be the one to wake you up when you slept in.
But this time, when all this is over, will you come to wake me up?"
I know it's not a "wow" moment gameplay wise or even really story-wise, I just thought that particular line of dialogue hit me with an emotional suckerpunch. I'm not saying I cried a little, but I cried a little.
Interestingly, all of my favorite Zelda moments are sad.
-End credits cutscene with Midna from TP.
-Grandmaaaaaa when she's sick from TWW
-Butler and son scene from MM.
-Seeing the zombified market for first time in OoT.
-Lost woods guy from ALttP.
Reuniting Kafei and Anju only to realize that they, along with everyone else in the world, are about to fucking die.
That was MM's wow moment for me. It really made me want to complete the game and save everyone.
#16
Posted 17 May 2012 - 02:13 PM
#17
Posted 25 May 2012 - 02:02 AM
#18
Posted 25 May 2012 - 10:25 AM
We need another game like MM. D: Something that'll ake us actually care about saving the people in the game. I think I know what's been really killing the wow factor in recent games... the never seems to be any urgency or immediate danger. In TP even when Hyrule Castle gets taken over not only is Hyrule Castle Town still safe, none of the NPC's seem to notice anything is wrong despite a huge pyramid covering the castle, which sucks because TP had potential to up it's creepy factor with people turning into ghosts when Twilight covers everything but it didn't quite strike a cord like I expected it to. PH and ST, were both really so paced but they're kind meant to be casual anyways. TMC, the only thing that seemed urgent was lifting the curse off Zelda but there was no sense of urgency until Vaati takes her frozen body near the end and attempts to drain her of her Light Force. In SS, everyone was pretty much safe in the clouds. The only time I felt any urgency was during the imprisoned segments and when Ghirahim finally seized Zelda. Other times in the game, even in the final battle, I didn't feel like I was in a rush. Heck Demise is polite enough to wait in a pocket dimension for Link to have all the time in the world to prepare to fight him. I was not prepared to fight Ganon in OoT. I had to fight him then and there.
This very much.
#19
Posted 25 May 2012 - 11:09 AM
loz and aol were just damn hard, and in loz the people in hyrule were hiding out in little caves. lttp had the bulk of the action occur in the dark world, which was basically that game's equivalent of zelda1's hyrule. oot had a brilliant contrast between the atmospheres of the past and future hyrules, which was especially effective the first time we revisited old locations from link's childhood (though i do think oot's feeling of danger putters out about halfway through the adult part.) and mm's groundhog day premise allowed us to get to know the citizens of clock town, witness the gradual change of the town from day-to-day activity to a real sense of urgency over the looming threat, and the cycle culminates in an apocalypse you really wanted to avert.
tp basically gave everything a generically dark atmosphere without any substantive storytelling or gameplay techniques to make that darkness feel threatening.
i think the optimal solution (for me, anyway), would be a game with a substantial atmosphere of danger backed by a high difficulty.
Edited by Shark Fin Soup, 25 May 2012 - 11:12 AM.
#20
Posted 25 May 2012 - 06:40 PM
And even if it were, classic Zelda was hard because of two dimensional gameplay. They translated to 3Dthe very well, but that third dimension makes maneuvering easier. So you're less likely to get overwhelmed.
#21
Posted 25 May 2012 - 07:11 PM
edit: not sure how relevant the 2d/3d thing is. maneuverability is only one element that makes 3d easier. modern 2d zeldas are much easier than the originals too, and there are plenty of difficult 3d games out there.
Edited by Shark Fin Soup, 25 May 2012 - 07:22 PM.
#22
Posted 25 May 2012 - 08:56 PM
Ageeed, but not entirely accurate. Both MM and SS are pretty difficult games, or at least SS is on hero mode, and so is the original OOT. Though I can't say the same with most of the newer 2d games. Those have gotten easier. I'm guessing the reason the older ones were harder is because the technology was more primitive and limited than it is now.
The best thing for Nintendo to do with the difficulty in future Zeldas, heck. ALL of their future games, is include a difficulty system similar to Kid Icarus Uprising.
@ Synile
Ageeed, but not entirely accurate. Both MM and SS are pretty difficult games, or at least SS is on hero mode, and so is the original OOT. Though I can't say the same with most of the newer 2d games. Those have gotten easier. I'm guessing the reason the older ones were harder is because the technology was more primitive and limited than it is now.
The best thing for Nintendo to do with the difficulty in future Zeldas, heck. ALL of their future games, is include a difficulty system similar to Kid Icarus Uprising.
#23
Posted 25 May 2012 - 09:22 PM
As for OOT being difficult... I don't see it. D: Same with MM. I've never game overed in any 3D Zelda. The classic 2D games are a completely different story.
#24
Posted 25 May 2012 - 09:30 PM
#25
Posted 25 May 2012 - 09:31 PM
#26
Posted 25 May 2012 - 09:33 PM
#27
Posted 25 May 2012 - 09:42 PM
Oooh. Yeah. I forgot SS's Hero Mode.
As for OOT being difficult... I don't see it. D: Same with MM. I've never game overed in any 3D Zelda. The classic 2D games are a completely different story.
The original N64 OOT is difficult if you are not an experienced gamer. When I first played it, it was a hard game for me and so was MM. The classic 2d games are definitely a different story, especially the oracles. I think part of the problem is not that the games are getting much easier, which I won't deny, but that we're getting better at playing these games.
rats. not surprised, but god damn it nintendo, do you not realise what difficulty settings are for?
Agreed, but I think someone managed to make a save file editor recently which allows you to jump right into hero mode. And I agree. Why do you think I suggested using the difficulty system from Kid Icarus Uprising? The higher difficulty settings there are harder than most games I've played.
#28
Posted 25 May 2012 - 10:05 PM
#29
Posted 26 May 2012 - 10:11 PM
There was a scene I really loved in Skyward Sword:
Spoiler
But as I think about wow moments, have we discussed LA and the truth behind the Wind Fish? Because that takes the cake in my opinion.
#30
Posted 27 May 2012 - 01:57 PM