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Original story to TWW


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#1 Guest_TanakaBros06_*

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Posted 05 December 2004 - 01:01 AM

The EGM Boards introduced me to this site, where a guy wrote a not-so favorable review on TWW. In one of the footnotes, he says what he thinks part of the problem was. Perhaps someone could explain what he is alluding to:

"- There's a pattern of threes in Zelda, in order to keep with the Triforce theme. Notice that only the first two gems have towns and dungeons attached. Then notice that there are only two temples. Now notice the colour of the icon corresponding to the earth sage's tune. Now look at who the original "earth sage" is! HMM! This all makes even more sense, when you notice the two places where the game really starts to lose direction. It seems that the game was supposed to keep going at a steady clip, from place to place, in the episodic nature that it does so well. In order to make up for the lost dungeons, now we have fetch quests that pointlessly send the player all over the map -- thereby padding out the game clock. Fun."

I'm too lazy to drag my copy out and look at the color. And who is HMM? Granted, this is his conjecture, but still.

Source: http://http://www.in...windwaker4.html

#2 coinilius

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Posted 05 December 2004 - 02:30 AM

Well, what he's talking about is basically the infamous cut for two dungeons from tWW; in his opinion, what they put in instead of the cuts (sailing and fetch quests) interupted the flow of the story, which had a very episodic nature. In regards to the cuts, it seems pretty obvious that the original format probably would have involved a town on Great Fish Island, where you meet a character who later becomes a Sage in a missing Master Sword power-up dungeon. I'd say by 'Hmm' he means Laruto, and that he probably thinks Great Fish Island would have had a community of Zora's living on it or something to that effect.

Beyond that, the article is very interesting and pretty much spot on in a number of ways - it's not entirely unflattering, just honest with a lot of the missteps that tWW took.

#3 Kairu Hakubi

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Posted 05 December 2004 - 12:33 PM

Yeah, maybe someday there'll be a TWW Master Quest with the preliminary missing dungeons put back in. ^_^ that'd be nice..
probably as soon as Gamecube is an old console.

#4 MikePetersSucks

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Posted 05 December 2004 - 01:24 PM

Lol. that would be funny! "TWW Master Quest, for the Gamecube Advance!" XD "Packaged with the original TWW, and the all new Legend of Zelda: Banjo of Rhymes" *screenshots entail Link playing with a banjo while Stalfos have a hoedown, Zelda making out with Link, Skeikah revealing that the two are cousins, and Ganondorf has a comeback in the form of a tricked up trailer*

#5 Zythe

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Posted 06 December 2004 - 06:59 AM

Yee-haw! That's ridiculous. It should be Legend of Zelda: The Hillybilly's Pig.

#6 coinilius

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Posted 06 December 2004 - 08:05 AM

Forget Banjo's... with the new Bongo attachement, expect 'the Legend of Zelda: the Bongo's of time' any day now :P

Back on topic a little - I'm also to lazy to fire up my GameCube and check; does anyone know what colour the icon representing the Earth God's song is?

#7 Kairu Hakubi

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Posted 06 December 2004 - 09:18 AM

wow, i can't remember either. weird!

#8 MikePetersSucks

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Posted 06 December 2004 - 05:02 PM

In 2006, we'll get to see a sequel to "Bongos of Time", The long awaited Legend of Zelda: The Wind Breaker. (...)

#9 Guest_TanakaBros06_*

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Posted 06 December 2004 - 06:16 PM

Well, what he's talking about is basically the infamous cut for two dungeons from tWW; in his opinion, what they put in instead of the cuts (sailing and fetch quests) interupted the flow of the story, which had a very episodic nature. In regards to the cuts, it seems pretty obvious that the original format probably would have involved a town on Great Fish Island, where you meet a character who later becomes a Sage in a missing Master Sword power-up dungeon. I'd say by 'Hmm' he means Laruto, and that he probably thinks Great Fish Island would have had a community of Zora's living on it or something to that effect.

Beyond that, the article is very interesting and pretty much spot on in a number of ways - it's not entirely unflattering, just honest with a lot of the missteps that tWW took.


Yes, I knew about the cut dungeons, but I hadn't thought that "HMM!" was an exclamation of "Hmm..." I thought he was abbreviating a name. Thanks for pointing that out.

#10 Gibdo Master

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Posted 06 December 2004 - 07:30 PM

Cutting those two dungeons really did hurt TWW. I wish they would have just delayed the game to finish them.

#11 SOAP

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Posted 07 December 2004 - 12:14 PM

It wouldn't have been delayed if people didn't whine about how kiddy it was when the first shots were released.<_<

*looks around to pine someone*

#12 FDL

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Posted 07 December 2004 - 01:10 PM

I doubt that has anything to do with it.

#13 SOAP

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Posted 07 December 2004 - 02:21 PM

So! I just need a good excuse to pine someone. XP

#14 MikePetersSucks

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Posted 07 December 2004 - 07:56 PM

*pines closest anti-WindWaker-er-er* HA! take that!




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