Why is their still so much hate towards the split?
Do some fans hate it because it proves their theorys wrong?
Do they hate it because they think that it makes the games too hard too understand?
Edited by Hooded Warrior, 16 December 2011 - 03:57 AM.
Posted 02 December 2011 - 06:57 AM
Edited by Hooded Warrior, 16 December 2011 - 03:57 AM.
Posted 02 December 2011 - 01:52 PM
Posted 02 December 2011 - 04:25 PM
<br /><br /><br /><br />They hate it for the same reason they hate things like New Hyrule, multiple Ganons, Sleeping Zelda not being the first Zelda, and so on. It makes their fanfiction not work.<br />
Posted 02 December 2011 - 04:29 PM
Posted 02 December 2011 - 09:56 PM
Posted 03 December 2011 - 02:26 AM
Edited by joeymartin64, 03 December 2011 - 02:26 AM.
Posted 03 December 2011 - 01:00 PM
Posted 04 December 2011 - 11:16 AM
Posted 04 December 2011 - 12:58 PM
Posted 04 December 2011 - 02:17 PM
I was always under the impression that at some point, the split timeline would have to join back together, but this is an aspect I think a lot of Splitters overlook.
Posted 05 December 2011 - 04:31 PM
I was always under the impression that at some point, the split timeline would have to join back together, but this is an aspect I think a lot of Splitters overlook.
Posted 05 December 2011 - 05:57 PM
Posted 10 December 2011 - 09:12 PM
Posted 12 December 2011 - 07:09 PM
Posted 12 December 2011 - 09:39 PM
TO be fair, multiple Zeldas have been around since the second game, and multiple Links since the third. The split timeline as canon has only been around since TP, and there were 8 years between OoT and TP for fan theories to develop about the ending. People got mad when Nintendo told them they were wrong.I remember the first time that I saw Ocarina of Time's ending. One of my first thoughts at seeing Link return to his childhood was "what happen to the Ganondorf of that timeline?"
So I'm glad that the split timeline is canon since it explains some things.
I also find it funny that people can except their being more then one Link and Zelda but they can't except their being another timeline.
Posted 12 December 2011 - 09:47 PM
Posted 12 December 2011 - 11:10 PM
The split timeline has been canon since Wind Waker... Mr. Aonuma stated that OoT has two endings, child and adult, and that WW takes place after the adult ending. And Majora's Mask obviously takes place after the child ending, so that means the timeline split. It was also heavily implied by Link being absent in the adult ending of OoT, the Door of Time being sealed off, Zelda's emotional good-bye since she knows she will never see Link again, and how it was emphasized that WW Link is NOT related to OoT Link. Fans were just too stubborn to accept that Mr. Aonuma meant what he said and tried to work around it so that their theories would still be legitimate.TO be fair, multiple Zeldas have been around since the second game, and multiple Links since the third. The split timeline as canon has only been around since TP, and there were 8 years between OoT and TP for fan theories to develop about the ending. People got mad when Nintendo told them they were wrong.
I remember the first time that I saw Ocarina of Time's ending. One of my first thoughts at seeing Link return to his childhood was "what happen to the Ganondorf of that timeline?"
So I'm glad that the split timeline is canon since it explains some things.
I also find it funny that people can except their being more then one Link and Zelda but they can't except their being another timeline.
Posted 24 December 2011 - 12:21 PM
Posted 03 February 2012 - 10:09 PM
Posted 05 February 2012 - 05:38 AM
Posted 05 February 2012 - 07:38 AM
The split timeline does make things much simpler, so I don't hate it. However, I can understand why some people hate the current split timeline. If you are going to split the timeline, you have to base it on endings or events that actually happen in-game.
Edited by SOAP, 05 February 2012 - 07:41 AM.
Posted 05 February 2012 - 02:05 PM
Posted 05 February 2012 - 03:52 PM
Posted 05 February 2012 - 04:18 PM
Posted 05 February 2012 - 06:25 PM
Posted 05 February 2012 - 07:48 PM
Well, assuming that all defeats create a new timeline and the Downfall Timline isn't just due to timey-wimey stuff, there's two reasons why I think most "hero defeated" timelines wouldn't be game material. The first is that often it doesn't matter where Link gets defeated, the end result is Ganon/Vatti/Demon of the Week winning. The differences between a timeline where Link dies at the Ice Palace and where Link dies at Turtle Rock would be exceedingly minimal.Speaking strictly in gaming terms, there are millions of timelines in which Link fails in Ocarina of Time, thanks to the myriad of players who play the game and get a Game Over. Only an insignificant fraction of those various possible timelines actually end with Link reaching the end of his quest and defeating Ganondorf.
So the real oddity is not that there is one timeline about a Game Over, but the fact that there's more canons timelines where Link succeeds. Statistically speaking, it just doesn't add up.
Posted 05 February 2012 - 09:59 PM
Posted 06 February 2012 - 04:53 AM
Second, for the most part the results of the hero being defeated would be evil winning and conquering Hyrule. The resulting timlines would probably be interesting, but very grim and possibly hopeless. Ocarina of Time is kind of unique in that the forces of good have the resources to seal Ganon as soon as the Sages are all awakened - Link's victory only makes it better because he keeps Ganon from getting the whole Triforce.
Edited by SOAP, 06 February 2012 - 04:54 AM.