

Favourite Zelda Cutscenes
#1
Posted 14 July 2011 - 03:08 PM

#2
Posted 14 July 2011 - 04:13 PM
And of course, I always like the Koume & Kotake/Twinrova scenes.

#3
Posted 14 July 2011 - 09:17 PM
#4
Posted 14 July 2011 - 11:00 PM

#5
Posted 15 July 2011 - 10:36 AM
Also, a bit off-topic, but that Squirtle avatar is haunting my dreams. It's creepy.
#6
Posted 15 July 2011 - 12:09 PM
#7
Posted 15 July 2011 - 02:45 PM
Not as weird as you.
Yeah...sure.
Why so much Wind Waker love?

#8
Posted 15 July 2011 - 04:07 PM
#9
Posted 15 July 2011 - 05:19 PM
;_;
#10
Posted 15 July 2011 - 10:57 PM
#11
Posted 16 July 2011 - 11:13 AM
#12
Posted 16 July 2011 - 11:39 AM
#13
Posted 16 July 2011 - 02:00 PM
Oh wait. I remember. Maps. I love and memorize maps. I LOVED the map for WW.
#14
Posted 16 July 2011 - 09:17 PM
I loved some of the game mechanics on the gameboy games. Like Seasons and Ages. I really likes the season change and the time warps. I loved the puzzle aspect a little more. Maybe that's why I tended to like Wind Waker is because I like puzzles and- wow. I just lost my train of thought. In the middle of the sentence.
Oh wait. I remember. Maps. I love and memorize maps. I LOVED the map for WW.
What's so interesting about a giant, 8x8 ocean?

Crazy WW lovers and their boats *shakes head*
#15
Posted 17 July 2011 - 02:51 AM
Edited by joeymartin64, 17 July 2011 - 02:51 AM.
#16
Posted 17 July 2011 - 10:47 AM
#17
Posted 17 July 2011 - 11:11 AM
#18
Posted 18 July 2011 - 04:41 AM
I thought TP was lacking in storyline. It seemed incomplete to me. But as far as atmosphere and general appearance goes, I think it's my favourite. I like darker Zelda games. I'm not sure I have a favourite cutscene from any game.... but I am a sucker for the Anju/Kafei plot, like Rova. Sometimes I'll do it two or three times in one go at Majora's Mask. XDBut does nobody else respect TP?
;_;
#19
Posted 18 July 2011 - 03:02 PM
I could just as easily have chosen almost any scene from MM - it helps that the unique game design, supported by well plotted storylines, and how Link must interact with others, creates more human characters than are to be found in pretty much any other game.