Sid Meier's Alpha Centauri with Alien Crossfire expansion
Posted 07 March 2010 - 02:40 PM
Recently my fanboy-ism has got the better of me and I decided to create a custom faction based on Amestris from Fullmetal Alchemist. I went out of my way to grab a picture of Bradley, used GIMP to give it a kind of canvas look and stuck it in the new Amestris faction's graphics sheet. Then I decided to play about with the logo and the bases. The problem, of course is with the logo and bases. When saving, I noticed GIMP saying something along the lines of PCX plug-in can't handle transparency. It gave me the option of Exporting or Ignore. I decided to export. Bad mistake. Now all the logos and bases have this weird blue block around them in game.
I tried ignoring... same thing.
Just what is this PCX thing and how can I get transparency around my bases and logos?
Posted 07 March 2010 - 11:38 PM
Posted 08 March 2010 - 01:56 PM
Posted 08 March 2010 - 03:02 PM
After choosing export, GIMP saves the file as a PCX. The colours look exactly the same as the one from the original sheet that I modified except when I load the game up, there's this blue box around everything I've modded. So the logo has a blue box around it and so have the custom bases. This blue box corresponds to the area around the bases and logo, which the game should read as a transparent colour. But it doesn't.
Posted 08 March 2010 - 03:20 PM
Posted 08 March 2010 - 03:48 PM
Posted 08 March 2010 - 04:00 PM
EDIT: Paint.Net didn't help. In fact, now the colour's are completely distorted.
Edited by Wolf O'Donnell, 13 March 2010 - 10:46 AM.