FunQuest: Imperial Edition
Posted 28 September 2009 - 06:58 PM
Posted 28 September 2009 - 07:17 PM
Snatching the rope back I ran out of the room screaming bloody murder. I, using my Canadian Yaksmen awesome-skills, quickly fastened a noose and hanged myself outside the Arbiters Grounds.
The wind playfully swung me back and forth, ever so slightly. And, from time to time, whipped curiously at my kilt.
Out of Character: Every so often you just have to veer into a ditch, you know?
Posted 28 September 2009 - 07:36 PM
Vet hurls the grenade and it lands inside the sandworm's mouth. After a few seconds, the grenade explodes, and you can see the shockwave as it ripples through the worm's flesh. Smoke wafts out of its jaws. It falls down on the sand, motionless.
You defeated the sandworm! Congratulations! Vet walks up to the sandworm and rips out one of its teeth. da-da-da-daaaaaaaa! You got the SANDWORM FANG.
The two of you proceed toward the Spirit Temple. At the top of the steps is a red, pointy hat. You hear whispers within. Do you enter the Temple?
You are unable to find explosive materials, so you decide to ram the bus against one of the buggies. Being much larger, the bus easily plows through, knocking off the raiders. You repeat this several times until all the attackers are left in the sand-dust. You drive on, cool tunes still on the radio. You arrive at the makeshift camp. Do you stop here, drive to the Arbiter's Grounds, or drive to the Spirit Temple?
Another Canadian Kilted Yaksman appears by your swinging corpse, ignoring what can be seen under the kilt with a good gust of wind. He pulls out some bag pipes and plays Amazing Grace in your honor. You have died.
Would you like to be respawned? Or start over as a new character?
Wtf did he DO?!
Do you still want to clawshot up to the next floor?
Posted 28 September 2009 - 07:46 PM
Ah well, she thinks, there will be plenty of adventure inside the temple, and it was my fault for not taking the opportunity.
She exchanges glances with Vet and climbs up the stairs, hoping he will accompany her inside the temple in case she has another space-out moment.
A red pointy hat stirs the memory of the note. Hastily, she pulls the crumpled paper out of her pocket to verify that the monster spoken of was, indeed, wearing a pointy hat. She peers inside the temple before stepping through the doorway.
Posted 28 September 2009 - 10:53 PM
Posted 29 September 2009 - 03:33 AM
Posted 29 September 2009 - 09:47 AM
Posted 29 September 2009 - 04:37 PM
NK: You pull yourself up to the next floor and find yourself in a large corridor made of sandstone. There are doodles on the wall, marked with what appears to be crayon. Several torches light the way since there are no windows here. There are doors to your left and right and one far off ahead of you. Where do you go?
Vet and Ember: You walk inside the Spirit Temple to find a open room with a large stairway leading up to a stone door. It appears shut and unable to open by conventional means. You do notice a switch on the side wall of the room. Do either of you pull it?
Steel Samurai: You arrive at the Bus Stop and greet Poore, who has been waiting for a bus for some time now. "Poore" Guy. Hahaha, I crack myself up. No really, I'm a riot. Lemme tell you another one: There was a priest, a rabbi and a football coach . . . OK, nevermind. Back to the story.
So anyway, you are at the Bus Stop. The lock on the briefcase seems confusing, various buttons and nobs prevent you from opening the leather container. You can wait for the bus or start walking.
Posted 29 September 2009 - 05:10 PM
"Guess I'll have a look about this place first."
Posted 29 September 2009 - 05:16 PM
Ember crosses to the switch and steps aside, allowing Veteran the honors of pulling it.
Posted 29 September 2009 - 05:21 PM
Posted 29 September 2009 - 05:24 PM
Posted 29 September 2009 - 08:46 PM
Posted 29 September 2009 - 10:35 PM
Class Up! Your new class is 'Classy Guy'!
You are now fitted with a golden tuxedo at the cost of your prom dress. Looks like you are ready for the world now! Sadly, your victory is short lived as you accidentally trigger a trap door. You fall for a bit and find yourself in a dark room. You try to find your way around and hear a terrible noise.
"Are you here for the show?" Calls out a shrieking voice.
Vet and Ember: You have croaker pull the switch, which in turn reveals another switch on the other side of the room. Elaborate, perhaps. Annoying, very.
Renegade: You walk into the camp and find yourself in front of a soup kitchen and raunchy hotel. If you go further, you'd find a large wooden lookout tower and a stable. Where do you want to go?
Posted 29 September 2009 - 10:54 PM
Posted 29 September 2009 - 11:46 PM
Posted 30 September 2009 - 11:36 AM
"Croak?" she addresses the bird. "Will you do the honors?"
Posted 30 September 2009 - 06:14 PM
Posted 30 September 2009 - 07:11 PM
"Come on now, this way!" She croaked as she takes your hand to the stage.
Steel: You find no food. I mean, really. You're in the desert. DESERT. Nothing but sand. Add and "s" though, and it'd be Dessert. Instead of sand, it would be cake. And Ice Cream. But that is clearly NOT THE CASE. After shaking the briefcase, you hear no distinct noises. Whatever is inside is in there but good. A bus a coming up on the horizon, what will you do?
Renegade: You arrive at the wooden look out tower. You notice a little ladder leading to the top, but it doesn't seem too sturdy. As far as you can tell, there is no one in the tower right now so you wouldn't get in trouble for being there. What will you do?
NK: You enter the room and stumble upon two people sharing an intimate moment . . . in a heart shaped bed . . . while Barry White plays softly. Well, it seems you've gone and interrupted something. The two people in bed stare at you awkwardly as all of you look at each other without a word said. What will you do?
Ember: Croaker walks over to the next switch and tries to pull it. As he does this, a large noise echoes throughout the room. The large stone door opens while confetti rains from the ceiling. Yay for you. What will you do next?
Posted 30 September 2009 - 07:42 PM
Ember once again leads the way into the door, ready for whatever unknown dangers awaited.
Posted 30 September 2009 - 07:46 PM
I wait for the bus to arrive. As I wait, I glance around the area, looking for more potentially useful items.
Posted 30 September 2009 - 07:47 PM
Posted 01 October 2009 - 10:04 AM
Posted 01 October 2009 - 02:30 PM
Posted 01 October 2009 - 03:42 PM
Edited by Ember, 01 October 2009 - 03:43 PM.
Posted 01 October 2009 - 04:31 PM
Posted 01 October 2009 - 05:08 PM