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#1 Steel Samurai

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Posted 05 June 2008 - 12:26 AM

Title: Dragon Lords
Original: Yes
Genre: Dark Fantasy, Steampunk, Action, War, Drama, Political
Setting: Panak: A fantasy world with creatures mythical and imaginary, demons, fairies, sprites, pixies, Gremlins, ogres, elves, etc. not uncommon. However, it is not wholly fantastical, great steam driven factories churn out rudimentary firearms, metal airships soar over the forests, and the click of gears drive the dwarven furnaces.

Encyclopedia: (Also in attached pdf file)
You venture upon a dusty cave. Within the cave, at the very rear, you find an old book, the cover cracked and worn. It appears to be decades old. You open it to it's first page.
Welcome, traveller. As a visitor to our fair continent, I'm sure you must have many questions. This book was designed to answer those questions. In it you will find much reference material which should aid you in the enjoyment, and safety of your stay on Sharom. Sharom is a vibrant and beautiful land, filled with abundance and plenty.
The book you hold in your hands is the result of years of research and care by four men, each an expert in his field. The idea for this book came in the year 2530, but due to the unrest at the time was unable to be started for some time. There was a great need by visitors to have something to give them a general overview of the continent, in order that they might have a more enjoyable stay
Here the writer rambles on for several pages, boring you to tears.
Table of Contents:
Spoiler : click to show/hide

I. Intro
II. Geography of Panak, and Sharom
III. Races and Creatures of Panak

A. Humans
B. Elves

1. Shadow Elves
2. Light Elves
3. Water Elves

a. River Elves
b. Sea Elves

C. Dwarves

1. Steel Dwarves
2. Stone Dwarves
3. Brass Dwarves
4. Blood Dwarves

D. Fairies

1. Pixies
2. Sprites
3. Wisps
4. Gremlins

E. Trolls

1. Forest Trolls
2. Stone Trolls
3. Sea Trolls

F. Goblins

1. Imps
2. Scamps
3. Spider Goblins
4. Piranha Goblins
5. Orcs

a. Bear Orcs
b. Hound Orcs

G. Ogres

1. Sandstone Ogres
2. Granite Ogres

H. Anthropomorphs

1. Centaurs
2. Satyrs
3. Fauns
4. Nekos
5. Minotaur
6. Were beasts

a. Werewolves
b. Were boars
c. Wereapes

7. Foxelves
8. Lizosas

I. Vampiri

1. Black Vampiri
2. Purple Vampiri
3. Red Vampiri
4. Blue Vampiri
5. Silver Vampiri

J. Dragons

1. Flame Dragons
2. Earth Dragons
3. Water Dragons
4. Wind Dragons
5. Gold Dragons

IV. Countries and People Groups of Panak

A. Former Kinaan Empire

1. The Kinaan Empire - Brief History
2. Present States

B. Mogili Tribesmen
C. Himmel Raiders
D. Confederacy of Girlonian Elves

V. Factions

A. Dragon Knights

1. Order of the Dragon
2. Empire of the Dragon

B. Flyer's Guild
C. Association of Mages
D. Engineer's Union
E. Trade Guilds
F. Knights of the Altar
G. Knights of the Box
H. Jinta Family
I. Yuusef Dynasty
J. The Shadow

VI. Religions

A. Cult of the Temple
B. Natorino
C. Hinomi
D. Imperial Forefather Worship
E. 13 Deities

VII. Magic

A. Nature Magic – Ken
B. Essence Magic
C. Psichoran
D. Body-Alteration

VIII. Technology

A. Engines
B. Fliers
C. Guns
D. Misc.


Geography:
Spoiler : click to show/hide

The Geography of Panak, our world, is much like that of other worlds similar to it, with jungles and deserts, frozen wastelands and balmy coasts. It has 4 known continents, Panoplia, Gerona, Sharom, and a mysterious land to the east of Sharom which is known simply as "The Mysterious East."

Sharom itself is roughly divided into several areas by landscape. The area on the north east coast, generally fairly chilly and rugged is known as the North Hamner. The Island of Skye is just off of the North Hamner. Continuing down the coast the South Hamner is much more moderate and quite balmy, generally speaking. A large promontory shaped like two razor sharp claws protrudes several hundred miles from the rest of the coast, known, appropriately, as The Twin Claws of Hinjeid.

Directly east of the South Hamner is the fertile, valley of Fenti, sandwiched between Lake Cha and Jok, the mountainous area to the south. Fenti is crisscrossed with rivers which are fed from the mountains and flow in a roundabout manner into Lake Cha. Lake Cha itself is really more of an inland sea, with a very large island in the middle of it shaped somewhat like a comma. The island, generally known simply as The Isle of Cha, is a fertile land spotted with trees and little farms, until one reaches the Imperial City of Kinaancha, which takes up a great portion of the Island.

Directly north of Lake Cha are the Woods of Dol Enol, a dark and dangerous place. While most of the forest is far too dangerous to live in, a portion of the northern woods is spotted with tiny villages, barely fending off the evil creatures, bandits, and sorcerors which inhabit the rest of it. North of the woods are the Mogili Stepppe, and beyond that is anyone's guess.

Between the North Hamner, the Woods of Dol Enol, and the Mogili Steppe lies the Doorana, a harsh wasteland in which water is scarce and food even scarcer. It forces merchants travelling to or from the North Hamner to either take ship down the coast or take the overland route south to Lake Cha. East of the Woods of Dol Enol lies the Grohar, a vast grassland prone to howling winds and little rain. East of Grohar is the massive mountain range known simply as Glod, and beyond that lies the Mysterious east, into which few have ventured and fewer still returned alive.

South of Grohar, between Fenti and Glod are the Woods of Dol Erath, which are, if possible, even darker and more deadly than those of Dol Enol. They effectively block the pass between Jok and Glod to Gerona. The only viable entrance to that continent is between Jok and the Eastern Sea, but it is a nearly impenetrable maze of razor sharp black stones, remnants of a now dead volcano. The Himmel Isles, home to the Himmel Raiders, are a tropical place around 500 miles off the portion of the central Hamner Coast.




Races and Creatures:

Spoiler


Countries and History:

Spoiler


Factions:

Spoiler



Religion:

Spoiler


Magic
Spoiler



Technology

Spoiler


Credits
Goose: Dwarves (mostly)
Ken: Natorino, Nature Magic, Himmel Raiders, Mogili Tribesmen, Confederacy of Girlonian Elves
Steel Samurai: All else

Accompanying the scroll are two very old looking maps. You unroll them gingerly to reveal one map containing the geography of the continent, and another revealing the Political boundaries of the continent.
The Geographical Map:
High Quality (Warning: Retardedly huge Jpeg file (11 mb))
Low Quality: Posted Image
The Political Map:
High Quality (Warning: Retardedly huge Jpeg file (8mb))
Low Quality: Posted Image

Maps Copyright Andrew Waters 2008. All Rights Reserved. Thanks to Ken for providing the Himmel names.

Plot: Chaos seems about to break loose. The Mammoth Kinaani empire, having long held sway over the majority of the continent of Sharom, has finally fractured and broken into dozens of small countries, each trying to assert itself over its neighbours and gain access to their valuable resources. The constant raiding of the Himmel tribe from over the western sea has left the coastal tribes impoverished and stricken by famine, but the landlocked regions have it little better, the constant feuding between their kings, tribal leaders, religious leaders, and guild leaders leaving little time or money for the peasants and farming.
Into this come the Order of the Dragon, a remnant from the days of Kinaan. Once upon a time they acted as keepers of the peace, putting down any rebellious upstart wizard or scientist threatening the safety of the citizens of the empire. Answering only to the emperor himself, they were crucial both during war and peace to the Empire's success. But eventually, under attacks from the tough Mogilili tribesmen to the north, the Himmel raids from the west, and an increasing threat from the Confederacy of Girlonian Elves to the south, the Empire shattered. However, the Dragon Knights did not. Due mainly to the leadership of Darin Godfrey, Grandmaster at the time, the Knights came through the fall of the Empire relatively unscathed, their knights pledging loyalty to both the Order and their home country. It was at this point that contention arose. Darin had a vision for the Knights, that they would act as neutral arbiters between warring countries, attempting to protect the innocent and helpless from those who could do harm to them. His second in command, Hilteng, had a different idea. He wished for the Knights to establish their own state and gradually take over the rest of the countries, creating a new Empire of the Dragon. The two argued long and hard against it, and eventually it came to violence, an all out war between those with Darin and those with Hilteng. When the dust settled, over half the Knights were dead, including Hilteng, and Darin was gravely wounded. A truce was declared, and the two groups split, Hilteng's chief supporter, Ma-tin taking just over 2/3 of the knights and leaving, joining the service of Lord Jinjak to begin the realization of their dream. Darin and his Knights returned to their headquarters in Kinaancha, the imperial city, to begin rebuilding the order.
It has been nearly 100 years since the empire fell. For 50 years chaos and anarchy reigned abating only slowly as new kingdoms and principalities were established. Eventually, the Kings and lords settled down, trying to rebuild the economy of their countries. But now, a new generation is coming of age, one which does not remember the time of chaos. National pride, no matter how small or poor the country, is high, and tempers are short. The whole continent seems to be on the bursting point of anarchy once more. Can the peace hold? Or will the land be plunged into disorder again?

Rules
Standard RPG rules. No godding, no randomly getting powers, no derailing of the plot. If you want to join, you must speak with me first, so I can ensure your character will fit in and so it can be integrated into the story realistically. Note that I am not going to be very demanding on characters, it's simply a matter of having everything make sense in the larger plot. Right is reserved to eject anyone from the RPG at any time for anything I deem necessary. The encyclopaedia above is not static by any means. If you have aught you might wish to add to it, let me know and I'll have a look. Chances are, if it's good, I'll put it in.

Attached Files


Edited by Steel Samurai, 26 July 2008 - 02:19 AM.


#2 Delphi

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Posted 06 June 2008 - 12:38 AM

I'm going to say you have more than enough information there. What I need now though is some interest before I approve it. Get me two RPers besides yourself in here and it'll be a go.

#3 Goose

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Posted 06 June 2008 - 08:16 AM

I'm in. Awesomeness. I loved the part about the dwarves the most. ;)

#4 Ken the Wandering Soul

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Posted 06 June 2008 - 03:47 PM

Sponser #2 here. There is no way I am letting this go.

#5 Delphi

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Posted 07 June 2008 - 02:33 AM

Okay, you're ready to go then. I'll approve this but I'll leave it open in case others are interested.

#6 Ransom

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Posted 08 June 2008 - 01:32 AM

yes for sure. hooray.

#7 JRPomazon

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Posted 08 June 2008 - 10:31 PM

I'll also join. This looks like a good story to me.

Edited by JRPomazon, 08 June 2008 - 10:31 PM.


#8 Shekey the Green

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Posted 09 June 2008 - 03:03 AM

I'm in. Lemme get a character sheet drawn up. I have more time to be online since I have one job now.

XD

#9 Tseb

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Posted 09 June 2008 - 12:28 PM

I'm in too (yeah steel i'm actually posting again).

#10 Steel Samurai

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Posted 10 June 2008 - 10:30 AM

Alright, sweet, that should be more than enough. We can get it started as soon as people get their characters done.

#11 Ransom

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Posted 27 June 2008 - 09:07 AM

This is really good and well thought out. Im thinking we advertise this somehow. maybe even across other sites, i would really like to see this really active.

#12 Tseb

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Posted 27 June 2008 - 10:28 AM

the sig is up in more than just this forum!

#13 Steel Samurai

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Posted 10 July 2008 - 01:46 AM

Patch 1.1 coming soon. Ish. Look Forward to it! Also, anyone who wants a sig, pm me.

#14 Selena

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Posted 10 July 2008 - 02:03 PM

I might show up every now and again. I can't promise constant activity, though. I'll see if I can't get a character written up soon.

#15 Steel Samurai

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Posted 26 July 2008 - 02:26 AM

Dragon Lords: Now with 100% more Faerie. Among other things.

Update Release Notes:
Tis done. Maps, expanded race, faction, and country information. Still having issues with the formatting post wise, but everything should be in the PDF file. We'll be starting presently. As such, I'll pm everyone with new sigs changing the "coming soon" to "now being played". Or something like that.

#16 Egann

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Posted 26 July 2008 - 02:07 PM

Count me in, too. (Not very experienced at RPGs. Last time I played one, the DM turned me into a gay dwarven samurai @_@ )

Question: I have an original (zelda) fanfic character I would like to use. Any rules about adapting him to this world?

#17 Steel Samurai

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Posted 26 July 2008 - 02:08 PM

Eh. Contact me with the info and I'll have a look and let you know.

#18 nameless

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Posted 26 July 2008 - 03:30 PM

I'm in!!!!, and im sorry steel i dont have a pic of my chara yet (friend still working on it) so i dont know if ill have one but ill get back to you on it.

#19 Renegade

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Posted 27 July 2008 - 03:41 PM

i want in! just need to make char for this ^_^
i just want to know if its alright for me to be a Shinigami(that can be seen and interacted with by everyone) with a wind-based Zanpakuto?
i dont believe ill have him with a Bankai, but if its kay with you id like him to possibly develop one..in a slight chance.

Edited by Renegade Soul Reaper, 27 July 2008 - 06:03 PM.


#20 Steel Samurai

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Posted 27 July 2008 - 10:46 PM

No. I prefer new, original characters, and if you wish to use a preexisting character he has to be able to fit into the world. No characters from other worlds at all.

#21 Renegade

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Posted 27 July 2008 - 10:49 PM

ok. i actually only wanted a zanpakuto really.
well i will work on my charicter now. ^_^




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