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Marfoir's will


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#1 Ember

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Posted 16 November 2007 - 06:54 PM

This RPG is original. It takes place during the classic fantasy era wich is the middle ages. Magic exists. Kingdoms exist. It starts in the town of Murnes in the kingdom of Beag. This is actually the largest town in the kingdom where the royals' castle is. It's quite big with blacksmiths, inns, pubs, residents, etc.
Plot: The king, Marfoir, is in lust for land, and power. In his romping around the land, he has disturbed the forest god, Arvid. Now Arvid, who takes the form of a very large tree in the deepest of forests (which is just North of Beag), is hateful of all humans, showing no mercy to those who even come close to his land, forests. At this outbreak, Marfoir sees a threat and orders the best in the land (those with exceptional skills and backgrounds who are willing to come forward) to go up against Arvid and his People (those who live and breathe with the forest, much like elves). In doing this, Beag's people are torn between wanting to get rid of Arvid's harassment and letting him be.

Edited by Ember, 30 June 2009 - 07:17 PM.


#2 Nevermind

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Posted 17 November 2007 - 07:57 PM

Okay so we're going for a rather open RPG here I'm guessing?

Well first off, we're going to need at the very least, a basic plotline. Something of a synopsis just to let us know what is going to go on in this Kingdom of Beag.
Once you've gotten this hammered out, it should help you in defining the little details like genre, etc. Then we will be on our way to an RPG Submission.

Have a look at the content and layout of the other approved RPG's in this forum. Now, whilst you may not have to go into the same amount of depth as them, you should definately take note of them. There is nothing wrong with the open RPG's - actually it's been a long time since a good one has come along - but they still need at least an outline resembling some kind of plot.

#3 Ember

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Posted 18 November 2007 - 07:38 PM

It's been edited.

#4 Delphi

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Posted 22 November 2007 - 12:12 AM

Okay, you're certainly getting there. We just need a bit more on there. We just want to make sure RPers are getting a good sense of the world you're creating so they don't do something that doesn't fit in your world. But it's looking better.

#5 Delphi

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Posted 27 November 2007 - 11:53 AM

Also, while you're here, I'll post an RPG that's already been approved so you know kind of what we're looking for.

Title: Dog of the Military
Original: No.
Origin: Fullmetal Alchemist
Type: Action, Drama, Comedy, War, Political.
Setting: 1915. Older brother, Edward Elric, age 14. Younger brother, Alphonse Elric, age 13. Edward Elric, now a State Alchemist, has been sent to the Eastern Headquarters as part of his research in the fabled Philosopher's Stone. The story takes place mainly around the Eastern regions, during Ed and Al's travels towards the city of Lior. It is set mainly in a city by the name of Tulan, which lies between Lior and the border of Ishbal.


Plot Outline:
Trouble has begun to stir in the East, directly in the path of Edward and Alphonse Elric's search for the Philosopher's Stone. In the small eastern city of Tulan, sightings have been reported of Ishbalan men and women lingering around in tiny backstreets. The troubling detail of these silent encounters, however, were reports of strange markings on the skins of these outlanders. It was not only the appearance of the strangers that caused alarm; their arrival was also being linked to the emerging dislike towards Amestrian military forces and their presence in the East, along with the sudden use of alchemy being used in Tulan - a town which has claimed no knowledge of such things.

State Alchemist, Colonel Roy Mustang has ordered Edward Elric and his younger brother, Alphonse, to investigate these incidents before they carry on with their research and suppress any kind of revolt that may be manifesting. Whilst Edward is less than happy at being sidetracked by the upsmart Colonel, he and Al may gain more from their investigation than they thought.



Rules:
Players are in no way to create contradiction or paradoxes within the Fullmetal Alchemist timeline. This RPG is set in between Ed's first assignment at the Youswell Coal Mine and his journey towards Lior three years later. Characters must be played to having the same extent of knowledge and experience as they would at this point in the timeline; they cannot know something or have the ability to do something that they do not learn until later in the series.

Players are also to keep non-original characters in character.

Standard rules apply, and the author or authors retains the authority to eject people, with reasonable cause, whom they feel are sidetracking the story. For more information on "standard rules", see the Rules section of the RPG forums.

#6 Ember

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Posted 02 January 2008 - 08:52 PM

Never mind. I'll come back when I get it polished. It's too flawed. I'll admit it.

#7 Ember

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Posted 30 June 2009 - 07:16 PM

Is this better? Do I need to change it in any other way?

#8 Crimson Lego

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Posted 30 June 2009 - 08:26 PM

Personally, I think that's pretty good so far. If you have a list of important NPC's, such as Marfair or Arvid, I suggest you post a description of them so RPers will get an idea of whom they're fighting for or against. Keep the good up work. ;)

#9 Ember

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Posted 01 July 2009 - 10:53 AM

post them here? I get confused at all of this . . .

#10 Steel Samurai

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Posted 03 July 2009 - 09:07 AM

Leo, please don't post in RPG topics until they've been approved for recruitment.

Ember, I'll have a look tomorrow and see what I think. I'm a bit tired at the moment.

#11 Ember

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Posted 03 July 2009 - 06:26 PM

thanx! I'll wait patiently for anything you can think of to improve this.

#12 Ember

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Posted 15 July 2009 - 04:18 PM

patience diminishes. ..

#13 Steel Samurai

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Posted 15 July 2009 - 11:11 PM

Ah! I'm ever so sorry. I, err. Forgot. Let me see . . .

Okay. Your plot sounds quite interesting, actually, but I'd like you to try and flesh it out just a lil more. Besides King Marfoir and Arvid, who are the key players? How is Arvid manifesting his hatred towards humans? Why doesn't Marfoir just burn the forest down?

Similarly, see if you can expand the world a little. Are there other nations in this world? What kinds of creatures? How does the magic work? That's just to give you an example of the kinds of things you might think about talking about. Let your imagination go wild.

Lastly, you need to put some ground rules in. If you're not sure what kinds of rules to have, look at some of the other RPGs that've been submitted.

Super Lastly, you should probably start thinking about what kind of character you want to play, and what kinds of characters you want to have in it.

Hopefully that gives you something to work with.

#14 Ember

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Posted 16 July 2009 - 11:28 AM

thanx! I'll get working on it now. . .




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