Posted 27 November 2007 - 11:53 AM
Also, while you're here, I'll post an RPG that's already been approved so you know kind of what we're looking for.
Title: Dog of the Military
Original: No.
Origin: Fullmetal Alchemist
Type: Action, Drama, Comedy, War, Political.
Setting: 1915. Older brother, Edward Elric, age 14. Younger brother, Alphonse Elric, age 13. Edward Elric, now a State Alchemist, has been sent to the Eastern Headquarters as part of his research in the fabled Philosopher's Stone. The story takes place mainly around the Eastern regions, during Ed and Al's travels towards the city of Lior. It is set mainly in a city by the name of Tulan, which lies between Lior and the border of Ishbal.
Plot Outline:
Trouble has begun to stir in the East, directly in the path of Edward and Alphonse Elric's search for the Philosopher's Stone. In the small eastern city of Tulan, sightings have been reported of Ishbalan men and women lingering around in tiny backstreets. The troubling detail of these silent encounters, however, were reports of strange markings on the skins of these outlanders. It was not only the appearance of the strangers that caused alarm; their arrival was also being linked to the emerging dislike towards Amestrian military forces and their presence in the East, along with the sudden use of alchemy being used in Tulan - a town which has claimed no knowledge of such things.
State Alchemist, Colonel Roy Mustang has ordered Edward Elric and his younger brother, Alphonse, to investigate these incidents before they carry on with their research and suppress any kind of revolt that may be manifesting. Whilst Edward is less than happy at being sidetracked by the upsmart Colonel, he and Al may gain more from their investigation than they thought.
Rules:
Players are in no way to create contradiction or paradoxes within the Fullmetal Alchemist timeline. This RPG is set in between Ed's first assignment at the Youswell Coal Mine and his journey towards Lior three years later. Characters must be played to having the same extent of knowledge and experience as they would at this point in the timeline; they cannot know something or have the ability to do something that they do not learn until later in the series.
Players are also to keep non-original characters in character.
Standard rules apply, and the author or authors retains the authority to eject people, with reasonable cause, whom they feel are sidetracking the story. For more information on "standard rules", see the Rules section of the RPG forums.